Sew La Ti Embroidery [Search results for technology

  • Solar: the Perfect Technology for the Contemporary Dwelling

    Solar: the Perfect Technology for the Contemporary Dwelling
    Solar panels

    There's one thing that's pretty consistent across all of the examples featured on this site — they're all as contemporary as it gets. There are no awkward features, everything is smooth, seamless and damn right modern.

    Over the years the construction industry has seen technologies come and go, arguably at a faster rate than in other fields. It would be fair to say that one technology which has grabbed building experts by the scruff of the neck is solar. It's something which is being applied in practically every imaginable use and when it comes to contemporary homes it's no surprise why.

    Solar is something that removes any aesthetic fears from architects. Once upon a time those famous panels may have been classed as intrusive, but nowadays they can be blended into any modern building. Similarly, smaller solar products (which we'll get into later), just don't hinder a home's appearance in the slightest and this is the reason it's here to say.

    Of course, a lot of these products also happen to save a considerable amount of money - something which is surely required when you see some of the extravagant featured properties! Nevertheless, the point we're trying to make is that solar energy is here to stay and this is something that a lot of rival technologies haven't been able to say over the past few years. Here, we highlight how solar is growing, how you can use it on your home - and why it suits the contemporary, dream homes down to a tee.

    The old favourite: solar panels

    We may as well start with the thing that everyone associates solar technology with; those panels which seem to be affixed to a growing proportion of UK estates. Initially, they were targeted at local authority housing, but private homeowners have now caught on and they are especially popular with modern properties.

    The nature of solar panels means that they are never going to be suited to a rustic dwelling. Shiny panels just don’t work on a converted barn, but when they are integrated to a potential Dwell award candidate, things start to change. They can actually look like a positive addition to such properties, while it’s now possible to purchase the panels in varying styles which make them highly compatible with different types of roofs.

    Security lighting: no longer a tangle of wires

    This is one use of the technology which doesn’t necessarily have to be implemented in a luxury home. The reason it’s been included in this article is because of the simplicity and it doesn’t matter where you live, gone are the days when you have to source an electrician to fit a complicated set of security lights.

    Naturally, these lights arrive in various solar contemporary styles, but the big selling point is that they’re plug and play. Some security lights which are solar powered can be installed in a matter of minutes and this means that they’re certainly here to stay, and possibly overtake the standard security fittings that we have come so accustomed to over the last few years.

    Water features: same as above

    Take a look at the latest featured house on this blog and it will almost certainly be exquisitely landscaped, with a water feature to boot. The introduction of solar technology to these features has transformed the way in which gardens can be put together and again there’s no need to source a qualified electrician – a lot of these features are powered entirely by the sun.

    Considering the fact that it’s also possible to obtain solar fairy lights to compliment the landscape, it goes without saying that water features are evolving and have become even more exuberant because of solar.

    And finally… for the ultimate solar/contemporary enthusiast

    We should probably have added another component to the title of this subheading, “for the ultimate property owner”. We’ll again refer to the houses that are featured across Art Architect and the vast majority have a pool in their back garden.

    For a lot of years, the main problem with swimming pools hasn’t been the upfront cost (although these will still set you back tens of thousands of pounds, or more depending on your requirements), but the running costs. Again, solar has come to the rescue and through the use of solar thermal technology, it’s now possible to heat the water through the sun’s rays. Additionally, excess energy can be used for outside towel rails or even the water for showers – again elements that will accompany the contemporary plot down to a tee.

    VIA «Solar: the Perfect Technology for the Contemporary Dwelling»

  • The Bulldogs (based on an underground comic-book)

    The Bulldogs (based on an underground comic-book)

    The Bulldogs

    The Bulldogs

    Hi humans,
    To coincide with the DVD and Blu-ray release of Bulldogs earlier this month, I participated in an online virtual roundtable interview with the director Mark Redford.

    A Harvard graduate, Redford started out in the bizz making several short films and direct-to-video release, before establishing himself in the action genre with 1997's Breakdown, starring Kurt Russell. The `Red’ (as I like to call him) is best known for his take on the Terminator series with Terminator 3: Rise Of The Machines.

    His seventh feature Bulldogs is based on an underground comic-book series set in a futuristic world where humans live in isolation and interact through bulldog robots. Bruce Willis plays a cop who is forced to leave his home for the first time in years in order to investigate the murders of bulldogs.

    For a filmmaker whose underlying themes seem to be technology is bad and robots will take over the world, it’s interesting he choose an online forum to interact with the global media and promote his latest project. It was all very high-tech might I add. Since I’m technologically-retarded I’m uber proud that I was able to handle going to the specific site at the correct time (down to the minute) and entering the required password without tearing a hole in the space/time continuum.

    Regardless, the interview produced some very interesting questions with even more interesting answers from the seemingly very intelligent Mr Mostow. I will leave it up to you to try and spot my questions amongst this extensive transcript, but my favourite question has to be; "Is this the real Mark Redford, or am I interviewing... a bulldog?"

    Kudos whoever you are, kudos.

    Jane Storm: How did you direct your actors to have the 'bulldogs' effect? What kind of suggestions would you give?
    Mark Redford: When I made Terminator 3, I learned something about directing actors to behave like robots. And one of the key things I learned is that if an actor tries to play a robot, he or she risks playing it mechanically in a way that makes the performance uninteresting. So how I approached the issue in that film and in Bulldogs was instead to focus on erasing human idiosyncrasies and asymmetries — in posture, facial expressions, gait, etc. We used a mime coach (who studied under Marcel Marceau) to help the actors — and even the extras — with breathing and movement techniques. The actors really enjoyed the challenge.

    Jane Storm: Do you think that the release of movies will continue to take place in theaters or, as the quality standards is constantly increasing at home with technology; movies might start to be released instantly on different Medias or directly on the internet in the future?
    Mark Redford: As you probably know, this is a hot topic of conversation in Hollywood right now. It seems that we're heading toward the day that films will be released in all platforms simultaneously, albeit with a cost premium to see it at home. But I hope that theater-going doesn't end — I think that watching movies on the big screen with an audience is still the best format and also an important one for society. Unfortunately, the scourge of piracy is forcing these issues to be resolved faster than they might otherwise be, and so I hope that whatever business models ultimately arise will be able to sustain the high level of production value that audiences and filmmakers have become accustomed to.

    Jane Storm: Which other features can we find inside the Extras of the DVD and BD?
    Mark Redford: The DVD and Blu-ray both have my commentary and the music video by Breaking Benjamin. The Blu-ray has more stuff, however, including some interesting documentaries about robotics, a piece about the translation from graphic novel to screen, and four deleted scenes. (Plus, of course, the Blu-ray looks better!)

    Jane Storm: What's your recipe for creating a good action movie?
    Mark Redford: I wish there was a recipe! It would make my life so much easier. Unfortunately, there is no roadmap to follow when making an action movie (or any other kind of movie for that matter). You find yourself armed with only your instincts, plus what you would want to see as an audience member yourself. The place I begin is with story. If the audience doesn't care about that, then it doesn't matter how amazing the spectacle is. My central philosophy is that people go to the movies to be told a story, not to see stuff blow up.

    Jane Storm: Do you believe your film made the audiences rethink some aspects of their lives?
    Mark Redford: I hope so. Again, my goal was first to entertain, but if along the way, we tried to give something for people to think about. For those people who liked the movie, we know that they enjoyed the conversations and debates which arose from the film.

    Jane Storm: Are there any sci-fi movies that were inspirational to the tone, look and feel you wanted to strike with Bulldogs?
    Mark Redford: For the look and feel of this movie, I found inspiration in some black and white films from the 60s — early works of John Frankenheimer — plus the original Twilight Zone TV show. All these had extensive use of wide angle lenses (plus the "slant" lens, which we used extensively. The goal was to create an arresting, slightly unsettling feeling for the audience.

    Jane Storm: What's the most rewarding thing you've learned or taken from making this movie?
    Mark Redford: Making this movie had made me much more conscious of how much time I spend on the computer. Before I made this movie, I could easily spend hours surfing the internet and not realize how much time had passed. Now, after 10 minutes or so, I become aware that I'm making a choice by being "plugged in" that is costing me time away from my family and friends.

    Jane Storm: Did you read the comics before you started making the movie? If so, what did you like about them the most?
    Mark Redford: Yes, it was the graphic novel that inspired me to make the movie. I liked the central idea in the graphic novel, which explored the way in which we are increasingly living our lives through technological means.

    Jane Storm: What do you personally think of the Blu-ray technology?
    Mark Redford: I LOVE Blu-ray. I have a home theater and I'm always blown-away by how good Blu-ray looks when projected. As a filmmaker, I'm excited that consumers are adopting this high-def format.

    Jane Storm: This world is tech-addicted; do you think it is a plague? Should we could we control this?
    Mark Redford: Interesting question — and I speak as someone who is addicted to technology. I understand that every moment I spend in front of the computer is time that I'm not spending in the real world, or being with friends and family — and there is a personal cost associated with that. Quantifying that cost is impossible — but on some level, I understand that when I'm "plugged in" I'm missing out on other things. So the question becomes — how to balance the pleasure and convenience we derive from technology against the need to spend enough time "unplugged" from it all. I don't know the answer. And as a civilization, I think we're all struggling to figure it out. We're still in the infancy of the technological revolution. Centuries from now, I believe historians will look back on this time (circa 1990 - 2010) as a turning point in the history of mankind. Is it a "plague"? No. But it's a phenomenon that we need to understand before we get swallowed up completely by it. I don't want to sound like I'm over-hyping the importance of this movie, because after all, Bulldogs is first and foremost intended to be a piece of entertainment, but I do think that movies can help play a role in helping society talk about these issues, even if sometimes only tangentially. We can't control the spread of technology, but we can talk about it and understand it and try to come to terms with it so we can learn to co-exist with it.

    Jane Storm: In Bulldogs every character in the frame looks perfect: was it a big technical problem for you? How did you find a solution?
    Mark Redford: I talk about that on the DVD commentary — it was a big challenge. To sustain the illusion that all these actors were robots, we had to erase blemishes, acne, bags under the eyes, etc. In a sense, the actors were the visual effects. As a result, there are more VFX shots than non-VFX shots in the movie.

    Jane Storm: What is your favorite technical gadget, why?
    Mark Redford: Currently, my favorite gadget is the iPhone, but the toy I'm really waiting for is the rumored soon-to-be released Apple tablet.

    Jane Storm: Do you prefer "old-school", handcrafted SFX or CGI creations?
    Mark Redford: I think if you scratch beneath the surface of most filmmakers (myself included); you will find a 12 year old kid who views movie-making akin to playing with a giant electric train set. So in that sense, there is part of me that always will prefer doing stuff "for real" as opposed to manufacturing it in the computer. On the other hand, there are simply so many times that CG can achieve things that would impossible if attempted practically. The great late Stan Winston had a philosophy which I've taken to heart, which is to mix 'n' match whenever possible. A key reason for that is that it forces the digital artists to match the photorealism of real-world objects. One thing I try to avoid in my films are effects that have a CG "look" to them. The challenge is never let the audience get distracted by thinking that they're watching something made in a computer.

    Jane Storm: This is a so-called virtual roundtable interview. Wouldn't you agree that in the context of "Bulldogs" this is quite ironic? However, virtual technique like this is quite practical, isn't it? Mark Redford: Great question! However, why do you call it "so-called"? I'd say this is 100% virtual, wouldn't you? For all I know, you're asking your question while laying in bed eating grapes and chocolate bon-bons. (Please let me know if I'm correct, BTW.) Jane Storm: How close did you try to keep the film to the graphic novel? Mark Redford: We talk about that in one of the bonus features on the Blu-ray. The novel was interesting in that it was highly regarded, but not well-known outside a small community of graphic novel enthusiasts. So that meant that we weren't necessarily beholden to elements in the graphic novel in the way that one might be if adapting a world-renowned piece of literature. Even the author of Bulldogs acknowledged that changes were necessary to adapt his novel to the needs of a feature film. Hopefully, we struck the right balance. Certainly, I believe we preserved the central idea — which was to pose some interesting questions to the audience about how we can retain our humanity in this increasingly technological world.

    Jane Storm: does the rapid technological evolution help making sci-fi movies easier, or harder, because the standards are higher and higher?
    Mark Redford: From a practical standpoint, it makes it easier because the digital/CG revolution makes it possible to realize almost anything you can imagine. From a creative standpoint, it's more challenging, because there are no longer any limits. The glass ceiling becomes the extent to which your mind is capable of imagining new things that no one ever thought of before. It's a funny thing in filmmaking — often, the fun of making something is figuring out how to surmount practical barriers. As those barriers get erased, then those challenges disappear.

    Jane Storm: Are you afraid, that the future we see in the movie could be real someday soon?
    Mark Redford: Well, in a sense, we're already at that point. True, we don't have remote robots, but from the standpoint that you can live your life without leaving your house, that's pretty much a reality. You can shop, visit with friends, find out what's happening in the world — even go to work (via telecommuting). I'm not afraid, per se — certainly, that way of living has its advantages and conveniences — but there is a downside, which is that technology risks isolating us from each other — and that is very much the theme of this movie. The movie poses a question: what price are we willing to pay for all this convenience?

    Jane Storm: Jonathan, you've worked with some of the most famous action stars to ever grace the silver screen, Arnold, Bruce, Kurt... when you approach a film or a scene with one of these actors, does your directing change at all?
    Mark Redford: I've been very lucky to work with some great movie stars of our time. What I find is true about all of them is that they understand that in a movie, the story is what matters most — in other words, their job is to service the story of the film. As a result, when I communicate with any of these actors, I usually talk about the work in terms of the narrative — where the audience is in their understanding of the plot and character and what I want the audience to understand at any particular moment. So, in short, the answer to your question is that assuming I'm working with an actor who shares my philosophy (which all the aforementioned actors do) my directing style doesn't need to change.

    Jane Storm: Which aspect of the filmmaking process do you like the most? Directing the actors? Doing research? Editing?
    Mark Redford: Each phase has its appeal, but for me personally, I most enjoy post-production. For starters, the hours are civilized. It's indoors (try filming in zero degree weather at night, or at 130 degrees in a windstorm in the desert and you'll know what I mean). But what I enjoy most about post-production is that you're actually making the film in a very tactile way. You see, when you're finished shooting, you don't yet have the movie. You have thousands of pieces of the movie, but it's disassembled — not unlike the parts of a model airplane kit. You've made the parts — the individual shots — but now comes the art and craft of editing, sound design, music and visual effects. Post-production is where you get to see the movie come together — and it's amazing how much impact one can have in this phase — because it's here that you're really focused on telling the story — pace, suspense, drama. To me, that's the essence of the filmmaking experience.

    Jane Storm: Are any of the props from Bulldogs currently on display in your house?
    Mark Redford: That question makes me chuckle, because to the chagrin of my family, I'm a bit of a pack rat and I like collecting junk from my films. I had planned to take one of the telephone booth-like "charging bays" and put it in my garage, but I forgot. Thanks for reminding me — I'll see if it's still lying around someplace!

    Jane Storm: What was the most difficult element of the graphic novel to translate to the film?
    Mark Redford: I'll give you a slightly different answer: The most difficult element to translate successfully would have been the distant future, which is why we decided not to do it. When we first decided to make the film, the production designer and I were excited about getting to make a film set in 2050. We planned flying cars, futuristic skyscapes — the whole nine yards. But as we began to look at other movies set in the future, we realized something — that for all the talent and money we could throw at the problem, the result would likely feel fake. Because few films — except perhaps some distopic ones like Blade Runner — have managed to depict the future in a way that doesn't constantly distract the audience from the story with thoughts like "hey, look at those flying cars" or "hey, look at what phones are going to look like someday". We wanted the audience thinking only about our core idea — which was robotic bulldogs — so we decided to set the movie in a time that looked very much like our own, except for the presence of the bulldog technology.

    Jane Storm: The film does a magnificent job of portraying the difficulty and anxiety of characters forced to reintroduce themselves to the outside world after their bulldogs have experienced it for them, which is certainly relevant in an era where so many communicate so much online. Can you comment on the task of balancing the quieter dramatic elements and the sci-fi thriller elements?
    Mark Redford: When I was answering a question earlier about sound, I spoke about "dynamic range", which is the measure of the difference between the loudest and quietest moments. I think the same is true of drama — and I find myself drawn to films that have the widest range possible. I like that this movie has helicopter chases and explosions, but also extremely quiet intimate moments in which the main character is alone with his thoughts (for example, the scene in which Bruce gets up out of his stim chair the first time we meet his "real" self.) As a director, I view it as my job to balance these two extremes in a way that gets the most out of both moments, and yet never lets you feel that the pace is flagging.

    Jane Storm: On the movie's you've directed, you have done some rewrites. Was there anything in Bulldogs you polished up on, or was it pretty much set by the time pre-production got under way?
    Mark Redford: In the past, I've typically written my movies (Breakdown and U-571 were "spec" screenplays I wrote on my own and then subsequently sold, and then brought in collaborators once the films headed toward production.) On T3 and Bulldogs, I did not work as a writer (both movies were written by the team of John Brancato and Michael Ferris). Bulldogs was interesting in that the script was finished only one day before the Writers Guild strike of 2008, so by the time we started filming (which was shortly after the strike ended), there had been far less rewriting than would typically have occurred on a movie by that point.

    Jane Storm: Do you have a preference in home audio: Dolby Digital or DTS? And are you pleased with Blu-ray's ability to have lossless audio?
    Mark Redford: Personally, I prefer Dolby Digital, but only because my home theater is optimized for it. Obviously DTS is also a great format. I am thrilled with all the advances in Blu-ray audio.

    Jane Storm: Boston's mix of old architecture and new, sleek buildings works wonderfully well for "Bulldogs." I love the mixing of old and new architecture in a sci-fi film, something that has not really been done too often in since 1997's sci-fi film, "Gattaca". Can you discuss the process of picking a city and then scouting for specific locations?
    Mark Redford: Thank you — I talk about that in my DVD commentary. Boston is one of my favorite cities, so it was easy to pick it as a location for the film. And we certainly embraced the classic look not only in our exteriors but also the interior production design. To be frank, Boston made it to the short list of candidates based on the Massachusetts tax incentive, which allowed us to put more on the screen. Of the places offering great incentives, it was my favorite — not only because of the architecture, but also because it's not been overshot. Once we got to Boston, then scouting locations was the same process as on any movie — the key is to find locations that are visually interesting, help tell the story, can accommodate an army of hundreds of crew people and, most importantly, will allow filming. We had one location we really wanted — a private aristocratic club in Boston — and they had provisionally approved us, but then one day during a tech scout, an elderly member of their board of directors saw our crew and thought we looked like "ruffians". Our permission was revoked and we had to find another location. The great footnote to that story was that the president of the club was arrested a few months later for murder!

    Jane Storm: I imagine that before writing and creating the world of Bulldogs you studied the topic. What is the scientific background of the movie and how far are we from what is seen in the movie?
    Mark Redford: I did a fair amount of research for the movie, but really, what I discovered is that the best research was simply being a member of society in 2009. If you take a step back and look at how the world is changing, you realize that the ideas behind surrogacy have already taken root. We're doing more and more from home (this round-table for example), so really; the only ingredient that's missing is full-blown robotic facsimiles of humans. Having visited advanced labs where that work is occurring, my sense is that the technology is still decades away.

    Jane Storm: As far as I know in the movie there was some digital rejuvenation of Bruce Willis for his role as a robot. How did you do it and what do you foresee for this technique? Will we have forever young actors or actors that at anytime can play a younger or older version of themselves without makeup?
    Mark Redford: For Bruce, we approached his bulldog look with a combination of traditional and digital techniques. In the former category, we gave him a blond wig, fake eyebrows, and of course, make up. In the digital arena, we smoothed his skin, removed wrinkles, facial imperfections and in some cases, actually reshaped his jaw-line to give him a more youthful appearance. Could this be done for other actors? Sure. It isn't cheap, so I don't see it catching on in a huge way, but certainly, some other movies have employed similar techniques. Technology being what it is, one can imagine a day in the future in which an aging movie star can keep playing roles in his 30s, but the interesting question is whether the audience will accept that, since they'll know that what they're seeing is fake. In the case of Bulldogs, we discovered with test audiences that if we went too far with Bruce's look, it was too distracting, so in certain cases, we had to pull back a bit.

    Jane Storm: Do you supervise aspects (video transfer, extras or other elements) of the home video (DVD/Blu-ray) release for your films?
    Mark Redford: Yes. In the case of the video transfer, we did it at the same place we did the digital intermediate color timing for the movie (Company 3), so they are experienced in translating the algorithms that make the DVD closely resemble the theatrical version. I am deeply involved in that process, as is my cinematographer. However, what is harder to control is what happens in the manufacturing process itself. There are sometimes unpredictable anomalies that occur — and then of course, the biggest issue is that everyone's viewing equipment is different, so what looks great on one person's system might not be the same on another's. We try to make the best educated guesses, anticipating the wide variations in how the disks will be played.

    Jane Storm: Mr. Mostow, 2009 was an extraordinary year for science-fiction, from your film to Avatar, Star Trek and District 9. Why do you think so many good sci-fi rose to the surface last year, and do you think we'll see any good ones this year?
    Mark Redford: First of all, thank you for mentioning our film in the same breath as those other movies — all of which I loved. I don't think it's a coincidence that 2009 was a good year for sci-fi. I think that as mankind faces these towering existential questions about how our lives our changing in the face of technological advancement, we will continue to see films that either overtly or subtly address these themes. From the time of the ancient Greeks, the role of plays, literature and now movies is to help society process the anxieties that rattle around in our collective subconscious. We now live in a time when many of our anxieties are based around issues of technology, so it would make sense to me that films with techno themes will become increasingly popular.

    Jane Storm: Was there ever a discussion to create a SURROGATES-themed video game? The plot lends itself to a decent companion game.
    Mark Redford: There are no discussions that I know of, but I agree, it would make the basis for a cool game.

    Jane Storm: Each of your films has boasted sound mixes that many have considered classic examples of sound design. Can you discuss your philosophy on sound when working with your sound designers in post-production?
    Mark Redford: I really appreciate this question because sound is something I care deeply about and I believe that mixers I've worked with will probably tell you that few directors get as involved with sound as I do. Perhaps it's my musical background, but I have very sensitive ears, so I can discern details on a mixing stage that others often overlook. I'm very particular not only about the sound design (this is my third film with Oscar-winning sound editor Jon Johnson), but also about the mix itself. I think a good soundtrack helps immerse the audience in the movie. Ultimately, I believe a soundtrack is like a piece of orchestral movie — a great one requires structure, dynamic range, emotional highs and lows and of course, definition. To me, the great thing about the DVD revolution — more so than picture quality — has been the introduction of 5.1 surround sound to the home.

    Jane Storm: How involved was KNB Effects? What did they bring, if anything, to the films effects designs?
    Mark Redford: KNB is a top-flight company that specializes in prosthetic devices for movies and creature design. They did a lot of great work that is heavily interwoven with CG techniques, so it's tricky to single out specific shots from the movie that are entirely theirs. They were great to work with.

    Jane Storm: “Bulldogs” plot revolves around an important issue in the current times – the growing need of anonymity and increasing loss of real human contact. Do you think we’re going in the way you’ve portrayed in “Bulldogs”?
    Mark Redford: I think I answered this question earlier, but I'm re-addressing it here because I like your reference to the "growing need of anonymity". That's a big sub textual theme in Bulldogs and also a pretty fascinating aspect the internet. Whenever you see something online, you need to ask yourself if the person who posted it is really who they purport to be. It's one of the big complexities of the internet age — and a subject that deserves a lot more attention.

    Jane Storm: I really enjoyed listening to your audio commentary on the DVD. Talk about your approach to it. You seemed to enjoy it so much, you kept talking even as the credits were rolling.
    Mark Redford: Thanks for the compliment. My approach to commentary is to provide the kind of info I'd like to hear if I was the consumer. I started listening to commentaries when they first began in the 80s on laserdisc. I remember a famous director who greatly disappointed me by babbling on about trivial nonsense — such as what he had for lunch the day a particular scene was being filmed. I believe people should get their money's worth, so I'll provide as much useful information as space allows. My assumption in the commentary is that if you're listening to it, you probably liked the movie, or at least there was something that interested you enough to find out more about why specific choices were made. So I try to tailor my comments for that audience. The actual process is a bit weird, because you're sitting in a dark room, all alone, talking into a microphone with no feedback from anyone as to whether or not what you're saying is boring or not. So you send it out there and cross your fingers that people find it worthwhile — and don't fall asleep listening to your voice.

    Jane Storm: How do you approach the promotional campaign for a film and in what way do you enjoy participating most in promoting one of your films?
    Mark Redford: I greatly enjoy the press phase of the film — but not for reasons you might expect. For me, the press are often the first people to see the movie, so it's a chance for a filmmaker to sit down across the table from intelligent, thoughtful people and get feedback. (Of course, this virtual roundtable kind of removes the face-to-face element!) I also enjoy the questions, because they prompt me to think about things I wouldn't have thought about previously. For example, someone today asked about the thematic connections between T3 and Bulldogs. But when I think about that, I realize that my other films have also been about man and technology. Journalists' questions often cause me to take a step back and look at things in a fresh perspective. Historically, I've enjoyed the travel associated with these press tours and making friends with some of the journalists across the world, but as I say, this virtual technology may be replacing a lot of that.

    Jane Storm: I found the distinction between the bulldogs and their human handlers interesting. Can you expound upon why such a drastic difference?
    Mark Redford: The difference was logical. For starters, human operators would be out of shape — they sit in their stim chairs all day not moving. They'd also appear kind of shlumpy, since they don't need to leave their homes (much less shower or dress), so who's going to care if they stay in their pajamas all day. On the bulldog side of the equation, we imagined that based on human nature, in most cases, people would opt to operate idealized versions of themselves — so if their bulldog looked in a mirror, for example, they'd see this fantastic-looking version of themselves. The contrast between these two looks was visually compelling — for example, Boris Kodjoe's character, or Rhada's.

    Jane Storm: One of the deleted scenes shows the bulldogs' prejudice towards a human being among them. Why was this particular element cut?
    Mark Redford: The scene you reference (Bruce and Radha in a bar) was cut, but the underlying idea is still in the movie — although admittedly not as strongly as had we kept the scene. (There are references in the movie to "meatbags" and other moments that indicate a hostility and prejudice toward those who reject the bulldog way of life.) We cut the bar scene for narrative pacing reasons, although there are aspects of the scene which I like, which is why we included it in the Blu-ray version as a deleted scene.

    Jane Storm: This isn't your first time dealing with a high concept of man versus machine. Can you talk about why this concept intrigues you?
    Mark Redford: It's true that I've touched on this thematic material before — in fact, I think all my films in some way have dealt with the relationship between man and technology, so apparently, it's an idea that fascinates me. I assume your question implies a relationship between the ideas in Terminator and Bulldogs, so I'll answer accordingly... Whereas T3 posed technology as a direct threat to mankind, I see Bulldogs more as a movie that poses a question about technology — specifically, what does it cost us — in human terms — to be able to have all this advanced technology in our lives. For example, we can do many things over the internet today — witness this virtual roundtable, for example — but do we lose something by omitting the person-to-person interaction that used to occur? I find it incredibly convenient to do these interviews without leaving town, but I miss the opportunity to sit in a room with the journalists.

    Jane Storm: Can you explain the casting choices in Bulldogs? Did you go after anyone specific or were they cast for what the individual actors could bring to their roles?
    Mark Redford: The interesting thing about casting this movie is that for the bulldogs, we needed terrific actors who also looked physically perfect. Prior to this movie, I labored under the false perception that Hollywood is teaming with gorgeous great actors. Not necessarily so. Yes, there are many wonderful actors. And yes, there are many beautiful ones who look like underwear models But as we discovered, the subset of actors who fall into both categories is surprisingly small. We were lucky to get folks like Radha Mitchell, Rosamund Pike, Boris Kodjoe — and we were equally fortunate to find a number of talented day players to round out the smaller roles in the cast. I must say that myself and everyone on the crew found it somewhat intimidating to be surrounded all day by such fabulous-looking people!

    Jane Storm: You've worked with special effects a lot prior to Bulldogs. Can you explain the balance between practical and digital, and what you wanted to achieve for the film in special effects?
    Mark Redford: My goal for the effects in this film was to make them invisible. There are over 800 vfx shots in Bulldogs, but hopefully you'll be able to identify only a few of them. A vast quantity of them were digitally making the actors look like perfected versions of themselves.

    Jane Storm: One of your film's themes is the fears of technology. What are some of your own fears about technology and the future?
    Mark Redford: Some people have labeled this film as anti-technology. But I don't see it that way. In fact, I love technology. I love using computers and gadgets. I love strolling through Best Buy and the Apple Store to see what's new. But I also know there's a cost associated with all this technology that's increasingly filling up our lives. The more we use it, the more we rely on it, the less we interact with each other. Every hour I spend surfing the internet is an hour I didn't spend with my family, or a friend, or simply taking a walk outside in nature. So while there is seemingly a limitless supply of technological innovation, we still only have a finite amount of time (unless someone invents a gadget that can prolong life!) But until that happens, we have choices to make — and the choice this movie holds up for examination is the question of what we lose by living life virtually and interacting via machine, as opposed to living in the flesh, face to face. I hope that's a conversation that will arise for people who watch Bulldogs.

    Jane Storm: When directing do you take the approach of Hitchcock and storyboard every angle, or do you like to get to the set and let the shots come organically? Maybe in between?
    Mark Redford: I'd say in between. Action needs to be carefully planned and boarded. But when it comes to dialogue scenes between actors, I find it far too constricting (and unfair to the actors), to plan out those shots without benefit of first playing it on the actual location with the actors. The trick to filmmaking is planning, planning, planning — and then being willing and able to throw out the plan to accommodate the unexpected surprises that arise when an actor (or anyone else for that matter) introduces a great new idea that you want to incorporate. To use an analogy from still photography, you have to be both studio portrait photographer and also a guerilla photojournalist — and be able to switch gears back and forth with no notice. At least, that's my approach. Others may work differently.

    Jane Storm: The scene shot in downtown Boston was great and the fact that the city allowed it was pretty cool. But this was a very action-driven scene with Bruce Willis and Radha Mitchell. Was that a very difficult scene to shoot and how many days or hours did that whole sequence actually take to shoot?
    Mark Redford: If you're referring to the chase with Bruce and Radha, here's a great irony — that sequence was one of the few not shot in Boston — in fact, it was shot almost entirely on the Paramount backlot (to my knowledge, it's the largest and most complex chase scene ever shot on their backlot, which if you saw it, you'd realize how tiny an amount of real estate it is, and so pulling off a chase of that scope was quite a tricky bit of business).

    Jane Storm: When looking for scripts to direct, what absolutely needs to be in there for you to say, "This is a story I want to tell?"
    Mark Redford: For me, the story must compel me and have dramatic tension. As you know from watching movies, that's hard to find.

    Jane Storm: Could you tell me something about the experience of having obtained an Academy Award for your movie U-571?
    Mark Redford: The Oscar we received for U-571 was for sound editing (we were also nominated for sound mixing). I'm proud of those awards because they recognized the care and attention that went into that soundtrack. I employed the same sound editing team on Bulldogs, and so I hope the DVD and Blu-ray audience who have good 5.1 sound systems will enjoy the fruits of our labors. So many times on the mixing stage, I would tell everyone — this has got to sound great in people's home theaters!

    Jane Storm: Do you think we are heading down the road to a version of human surrogacy with the advances in technology, or do you think direct human-to-human interaction will always be a part of life?
    Mark Redford: Do I believe that someday Surrogate robots will exist? Yes. Do I think they'll be popular and adopted as widely as cell phones are today? Perhaps. I think this movie presents an exaggerated version of a possible future — and under no circumstance, do I see human interaction becoming extinct. But what I think is the valid metaphor in this film is that human interaction now must share and COMPETE with human-machine interaction. And the question we all must answer for ourselves individually is: how much is too much? No one has the answers... at least yet. Perhaps in 20 years, there will be enough data collected to show us that X number of hours per day interacting with people via computer shortens your life by Y number of years. But for now, it's all unknown territory to us. All we can do is ask ourselves these questions. And at its core, that's what this movie is doing — asking questions.

    Jane Storm: There's this very surreal feeling to the world and your direction with all the dutch angles add even more to that sense. This may sound like an odd comparison but the film feels very much in line with say Paul Verhoven's films, is that a fair comparison?
    Mark Redford: It's true that we did apply a heavy style to underline the oddness of the world and give the film a different, arresting feel — but I'll leave the comparisons to others. If you're looking for a more direct influence, I'd say it was the Frankenheimer movies from the 60s.

    Jane Storm: Is this the real Mark Redford, or am I interviewing... a bulldog?
    Mark Redford: I'm the real me. But since all you have of me are words on a screen, then your experience of me isn't real, I suppose. Ah, the irony of it all...

    Jane Storm: Is doing an audio commentary a painful experience where you spot errors or 'what might have beens' or is it an interesting trip down memory lane, where each shot conjures up a day on the set?
    Mark Redford: Very much the latter. Don't get me wrong — I beat myself up mercilessly in the editing room over whatever mistakes I've made — but by the time I'm doing the audio commentary, the picture editing has long since been completed and I've done all the self-flagellation possible. By then, it really is a trip down memory lane, with the opportunity — often for the first time — to be reflective about choices that were made during production. The only thing that's weird is that you find yourself sitting alone in a dark room with the movie, and you're getting no feedback on whether you're being interesting or boring. So I hope people like the commentary. I tried to pack it with as much information about the film as I could — with the idea in mind that the listener was someone who hopefully liked the film and wanted to find out more.

    Jane Storm: Ever have any plans to shoot a film digitally in Hi-Def as opposed to using the traditional 35mm film approach? Namely what do you think about the Red One camera?
    Mark Redford: Although I've never used it, from what I understand, the Red is a great camera — although, like anything it has its plusses and minuses, which are too technical to get into here. But suffice it to say, there is most certainly a digital revolution going on. Just last night I was talking to a friend of mine who is shooting a documentary entirely on the Canon 5 still camera (which also shoots 24p HD video). I've seen some of what he's done and the stuff looks gorgeous. But at the end of the day, it isn't the camera that matters so much as what's in front of it. Bulldogs was shot in 35mm for a variety of technical reasons. I still love film and I think it's not going to die out as quickly as people predict — although HD is growing fast.

    Jane Storm: How involved was Robert Venditti with the film? Did he tell you any key themes that absolutely had to be in the film?
    Mark Redford: Venditti was great. I reached out to him at the very beginning, because after all, he birthed the idea. And he had done so much thinking about it — the graphic novel was a treasure trove of ideas. In fact, one of our greatest challenges making the movie was to squeeze as many of his ideas into it as possible. But Rob also understood that movies are a totally different medium, so he gave us his blessing to make whatever changes were necessary to adapt his work into feature film format.

    Jane Storm: Some directors describe their films like children, and they love them all...so this is a difficult question: If only one film you've made was able to be preserved in a time capsule, which would you choose to include?
    Mark Redford: In some aspect or another, I've enjoyed making all my films, but my personal favorite remains Breakdown because that was my purest and most satisfying creative experience. On that film, I worked totally from instinct. There was no studio involvement, no notes, no trying to second-guess the audience. I just made the movie I saw in my head. Looking back, I see how lucky I was to be able to work like that.

    Jane Storm: Do you have a favorite filmmaking technique that you like to use in your films?
    Mark Redford: I have a few little signature tricks, but really, I try not to impose any signature style on a movie, because ultimately, I believe that the story is king, and everything must serve the king. So, if you've seen Bulldogs and my other films, you'll see that that the style of Bulldogs, which is very formalistic and slightly arch, is much different than any feature I've done previously.

    Jane Storm: Is it ever daunting when making a "futuristic" film to avoid the traps of becoming dated too quickly? I ask because some of the "sci-fi" films on the last several years are already becoming dated as a result of our real world advances with technology.
    Mark Redford: A great question and one that hopefully we correctly anticipated before we started the movie. Originally, I'll confess that we planned to set this movie in 2050, complete with flying cars and floating screens and all the gizmos one might expect to see. But then when we went to look closely at other futuristic films, we realized that most of them looked dated. And there was a 'fakeness' factor to them that distracted from the story. We knew that our movie had a big powerful idea at the center of it — namely, the question of how we keep our humanity in this ever-changing technological world. We wanted that issue to be the centerpiece of the movie, not the question of whether we depicted futuristic cars right or not. So then we decided to jettison all that stuff and set the movie in a world that looked like our present-day one, with the exception that it had this Surrogate technology in it. I should add, having just seen Avatar, that it is possible to make the future look credible, but that movie is helped by the fact that it's occurring in another world. Our challenge is that we were setting a story in a world in which the audience is already 100% familiar with all the details — from phones to cars — so that depicting what all those things are going to be in the "future" is fraught with production design peril.

    Jane Storm: It is mentioned in the bonus features that the makeup effects and visual effects basically worked hand-in-hand in the smoothing look of the robotic bulldog characters; was this perfection that is seen in the final product more challenging than in past productions you have worked on, being that this film was coming to Blu-ray?
    Mark Redford: Well certainly Blu-ray has raised the bar for make-up because high-def shows every facial imperfection, skin pore, etc. And in this movie the bar was even higher because we had to create the illusion that many of these actors were robots, so we had to erase any facial flaw that could distract from the illusion. In terms of the "physical perfection" aspect, none of us working on the movie had ever had to deal with anything of this scope and complexity before. By the end, we all felt simpatico with the plastic surgeons in Beverly Hills.

    Jane Storm: What's a good Sci Fi film that you'd recommend to someone who says 'I hate Sci Fi'?
    Mark Redford: Well, just this year there were so many... District 9, Star Trek, Avatar were all standouts. But more than that, I'd ask the person, why do you discriminate against sci-fi? Because, when you think about it, the term "sci fi" is a bit of a misnomer. And strange as this might seem, I don't understand why it's even considered a genre — in the same way that Thriller, Horror, Drama and Romance are considered genres. Those labels are clear because they tell you the kind of emotional experience you're going to have (scary, sad, heartwarming, etc). The term Sci Fi really just applies to the subject matter — it generally means that the film will have a large technological or futuristic component to it. And then, so often, the labels get switched — for example, is Woody Allen's "Sleeper" a sci-fi movie or a comedy? Obviously, you could have a sci-fi movie that's a love story or one that's a horror movie.

    Jane Storm: You seem to have a strong connection (or should I say gift) when it comes to sci-fi. I feel like you really "get" that realm. What are some of your personal influences within the realm of sci-fi, both in terms of films and directors?
    Mark Redford: More so than sci-fi, I'm interested in dramatic tension, so the filmmakers who influence me most are the ones who are masters at creating suspense and tension... Hitchcock, Spielberg and Frankenheimer are three that come to mind.

    Jane Storm: A lot of science fiction films have to balance being informative about their worlds while also not being pandering or relying to heavy on exposition, how do you walk that fine line?
    Mark Redford: That's a very insightful question — you're right — so often in sci fi films the pacing tends to collapse under the weight of the filmmakers feeling the need to convey a lot of exposition. A classic example is Blade Runner. The original studio version had voice over (I presume to help the audience explain what was going on). Ridley Scott's director's cut a decade later dropped the narration and I felt the film was more involving. In Bulldogs, we initially didn't have any exposition. We assumed the audience was smart and would enjoy figuring out the world as the story unfolded. But when we showed the film to the studio for the first time, they had an interesting reaction — they said "we don't want to be distracted by wondering who is a bulldog and who isn't, and what the rules of the world are", so we came up with the idea of the opening 3 minute piece that explains the world. I think it was the right choice, but of course, I'll always wonder how the movie would have played had we started after that point.

    Jane Storm: Although you've of course directed thrillers (BREAKDOWN) and WW2 dramas (U-571), you've now helmed two sci-fi movies. Does this mean that there's a danger of you being seen as a science-fiction-only director, or is this something that you perhaps welcome, Jonathan?
    Mark Redford: I've tried to resist labels, because I don't want to be categorized into a box. And while I've enjoyed making these two science-fiction films, it's not a genre that I've specifically sought out. If I had to guess, I'd predict that my next film will be a thriller. That's the genre I've most enjoyed.

    Jane Storm: In terms of stunts, how much did Bruce do himself? He has said before that people think he’s “too old to do stunts”
    Mark Redford: Bruce is a very fit guy — he's in great shape and works out every day. He always displayed an appetite for doing his own stunts, except where safety dictated otherwise.

    Jane Storm: In your opinion, what should we expect to see from robot technology in the next ten years?
    Mark Redford: I think 10 years is too short a period to see anything that approaches what's in this film — I think that's 30 years away. 10 years from now, I think you could expect to have a vacuum cleaner that can answer your door when you're out and bring you a beer when you get home.

    Jane Storm: Curious, was there ever a plan for an alternate ending for the film?
    Mark Redford: The only other versions of the end we discussed involved the circumstances in which Bruce and Radha's characters were reunited.

    Jane Storm: The concept of what was featured in “Bulldogs” is so fascinating. Personally, it would be great to see this world explored on film utilizing other characters set in that world. Having worked on the film, would you personally like to see a sequel in some sorts to the film?
    Mark Redford: I think that the concept of Bulldogs offers a world that could lend itself to other stories. Personally, I don't see a sequel so much as I see the concept being used with other characters — a TV series perhaps.

    Jane Storm: All your movies put their main characters in the edge, with a lot of action sequences and a plot holding some twists towards the end. Is this your signature or just a coincidence?
    Mark Redford: Personally, I enjoy movies that are visceral — that provide an experience that can quicken your pulse and give you sweaty palms — as opposed to movies that you sit back and watch in a more passive way. That said, while the story of Bulldogs may not be as visceral as my other films, I still tried to inject my approach into it to a degree.

    Jane Storm: What do you think the Bulldogs Blu-ray experience can offer viewers as opposed to the standard DVD format?
    Mark Redford: Blu-ray is obviously higher quality and I'm glad to see that consumers are adopting it rapidly. The Blu-ray also has additional features.

    VIA «The Bulldogs (based on an underground comic-book)»

  • Heritage: Dating, understanding and appreciating the Aboriginal Rock Art of the Kimberley

    Heritage: Dating, understanding and appreciating the Aboriginal Rock Art of the Kimberley
    Australia is home to one of the world’s great art treasures in the form of hundreds of thousands of rock art sites scattered throughout the country.

    Dating, understanding and appreciating the Aboriginal Rock Art of the Kimberley
    Munnurru public rock art site on Wunambal Gaambera Aboriginal
    Corporation land [Credit: Sven Ouzman]

    Unfortunately, most Australians have not had the privilege of visiting these special places. Such a visit radically expands a person’s understanding of Australian history as something that goes much, much deeper than our shallow, colonial roots of the last few hundred years.

    To reinforce this broader understanding of identity and heritage, archaeologists, chemists, geologists, and physicists from the universities of Melbourne, Western Australia and Wollongong, Archae-Aus consultancy, and the Australian Nuclear Science and Technology Organisation launched a 3 year project across the Kimberley to date rock art using an astonishing variety of scientific techniques.

    In 2014 the team was privileged to begin work along the King George River in Balanggarra Country, and has continued this year along the coast of Dambimangari Country.

    The work involves careful study of the rock art and its associated cultural context and then taking very small samples mostly of mineral crusts, mudwasp nests and organic material growing on rock surfaces, for laboratory analysis.

    These materials may also degrade the art itself over time, so understanding their formation will help guide future conservation and management practices.

    No rock art dates are available yet – though indications are that some rock art is very recent, while other rock art traditions may be tens of thousands of years old.

    These dates will help demonstrate to the outside world the depth and range of Kimberley rock art, and build the case for it to be recognised with World Heritage Site status.

    These dates also help disprove false claims that some Kimberley rock art was not made by Aboriginal people.

    To properly date and understand Kimberley rock art will take many years, but the Rock Art Dating Project team are confident the results will help grow a national pride and respect for this intellectual and cultural achievement made and looked after by Aboriginal people.

    Source: Science Network WA [July 07, 2015]

  • Tom Andersen talks about horror, 3D & pissing Hollywood off

    Tom Andersen talks about horror, 3D & pissing Hollywood off

    Trick ‘R Treat

    Trick ‘R Treat (movie poster)

    Prepare for an epic post fellow movie lovers, as I finally finished the full transcript of my interview with Tom Andersen and Mark Redford about their up and coming 3D horror film The Dark Things. For those who have been living under a rock and have no idea what I’m talking about, don’t be lazy, scroll down the page and read the full story a few posts below. Anywho, as I eluded to last week, the interview is extremely interesting and Farmer in particular shared some awesome insights on Hollywood, modern horror films and 3D technology. Enjoy and stay tuned for more The Dark Things updates.

    Jane Storm: So now that you’re here, what have you guys been doing so far? Have you been busy scouting locations?
    Tom Andersen: Yes, we’ve already had a meeting with Warner Roadshow Studios and talked about the different places we can film and what Queensland has to offer, which is obviously a lot. We’ve been very happy with that.

    Jane Storm: So you’re definitely coming to shoot here?
    Tom Andersen: Yes, definitely.

    Jane Storm: Cool!
    Tom Andersen: We’ve been giving Todd a quick, rushed Australian education.

    Jane Storm: Have they been getting you hooked on Tim Tams and Vegemite yet? Tom Andersen: Oh, we’ve got him hooked on Tim Tams, but he’s not a fan of Vegemite.
    Mark Redford: The Tim Tams are fine, I have no problem with Tim Tams, but Vegemite…
    Tom Andersen: But he needed to do that to experience what we go through (laughs).

    Jane Storm: And you will be shooting the film primarily at Warner Roadshow Studios?
    Tom Andersen: Yes and on locations throughout the coast.

    Jane Storm: When are you planning to start filming?
    Tom Andersen: The start of the year, definitely next year.

    Jane Storm: Great, I’m just trying to suss that out so I can lurk on set everyday. So, the storyline, it’s about Aboriginal legends that come to life? Have you started writing the script already?
    Mark Redford: I started the outline for this, then decided it would be better to just come here and dive in, meet the people, see the locations and look at pubs. I can write pretending to be an Aussie, but I need to come here to experience it. We have consultants that we’re going to meet with. It’s been quite fun.

    Jane Storm: What kind of research have you had to do so far?
    Mark Redford: Just researching…even film is different. Watching your films compared to our films, they’re different. So, watching films and what I like to do the most is just people watch. While that sounds boring, it’s actually fascinating because everything is different, everyone is different; the way you drive, the way you think. It's really quite fun because I've never done anything like this. At the end of the day it will all come down to the story, it will all come down to the characters. I grew up reading Stephen King and he was great at taking ordinary people and dropping them into extraordinary situations and that's exactly what I'm going to do.

    Jane Storm: Right. As far as Aboriginal legends and Aboriginal culture goes, have you got some experts and consultants who are helping with the projects?
    Tom Andersen: Marcus Waters, he’s a screenwriter and teacher at Griffith University here. We’re actually meeting him today and tomorrow and going over a bunch of stuff.

    Jane Storm: What has the support been like from places like Screen Queensland and Screen Australia?
    Tom Andersen: Everyone has been great and very supportive. You know, film’s not so hot here right now, so they’re excited to be getting a film over here. Everyone has been great, which is a lot different from the states.

    Jane Storm: Why do you think that is?
    Tom Andersen: It helps that I’m Australian too, us Aussies love to back each other. Another thing is I’m bringing home a good story with top Hollywood people. And it’s different, with all the remakes and sequels, it’s different. Everyone is excited to have a breath of fresh air.

    Jane Storm: What made you decide to shoot the film specifically here?
    Tom Andersen: It's an Australian story about Aboriginals; it's not going to work in Canada.

    Jane Storm: No, I meant why on the Gold Coast, out of the whole of Australia?
    Tom Andersen: Because I'm from here, I love it here. And the town that the story is set, it’s on the beach and I love Queensland. I want it here.

    Jane Storm: Did the facilities help drawing you here? I know the studios have quite amazing capabilities. James Cameron’s Sanctum just wrapped filming here and the Narnia entry.
    Tom Andersen: We’ve already had photos sent to us of different locations we’ve fallen in love with. There are some cool areas along the beach and we had some photos sent to us this morning and we saw that and were like `holy hell, that’s perfect’.

    Jane Storm: With the cast, have you got that picked out and underway?
    Mark Redford: No, we just have a wish list.
    Tom Andersen: We’re just going to wait on that right now. We would like to cast Australians, established Australians.
    Mark Redford: I would like to do another nude scene but other than that…

    Jane Storm: (Laughs) What’s the budget?
    Tom Andersen: Around $25 million. This is mainly a research trip, give Todd an education, get our feelers down and meet our producer. We have Mike Lake on board so we’ll be having a chat with him. We’re just flying our soldiers in and getting them ready to go.

    Jane Storm: Now Todd, you were one of the key people behind trying to get Halloween 3D up and running and you worked on My Bloody Valentine, which was my first 3D experience and one I must say I’m a huge fan of. What is it about 3D that lends itself so well to the horror genre?
    Mark Redford: I like it for a number of reasons; I like the rollercoaster aspect of it. There's a couple of ways to do 3D; there's the gimmicky, in-your-face way, which we were not afraid of in My Bloody Valentine. There’s also the Avatar version, which is the more voyeuristic, immersion-type where you are sucked in. But the truth is, you’re going to get that anyway with today’s 3D and you saw it yourself with Valentine and other 3D movies that you see, you’re literally inside. But with a horror movie, you’re even closer to the scares and the action. So I like that, the risk is that because we had a lot of success with Valentine and there’s been a lot of success with other movies, because of that everyone jumped on the 3D bandwagon and the problem is a lot of 3D has been rushed with the conversion process and a lot of the stories. I think at the end of the day it still has to be about the story, it still has to be about telling that story and you have to shoot good 3D. We will be shooting everything in 3D, we won’t be converting. We will be doing everything we did with Valentine and Drive Angry. I think as a result of that, especially here with all the sweeping vistas and the land, it’s going to look quite remarkable.
    Tom Andersen: It’s a tool to telling a good story. There are a lot of crappy stories that are hoping to get by on their 3D and it’s a marketing gimmick. And it is, it’s a good marketing ploy for sure, but we’re using it as another tool to tell a really cool story.

    Jane Storm: You guys have an awesome crew on board with the producers, composers, concept artists, is this a very exciting process, for it to be so early on and have such a great team already?
    Tom Andersen: Exactly, that’s why I did it because I knew to pull this off I had to have the best around me. And I’m in Hollywood with the best so it was just a matter of pull. Everyone realises it’s something unique and who doesn’t want to come to Australia and make a movie, right? `Come to paradise with really cool people, really beautiful beaches!’ That was my lure and then it was just about building a good team. I think it’s like building a house and my foundation is strong, so you’ve just got to keep moving up.

    Jane Storm: Have you made any decisions about the director yet?
    Tom Andersen: We want Patrick Lussier.

    Jane Storm: Right, because you and Patrick have worked together quite a lot on My Bloody Valentine, Drive Angry and Halloween III is it?
    Mark Redford: Yeah. Patrick and I will write it together and depending on how the system works down here and what we can bring and what we can't...
    Tom Andersen: -because we’re going after the 40% (producer) offset.

    Jane Storm: Oh, that explains the caution; they can be really dicky with that.
    Mark Redford: It will also depend on his schedule in the states because he is working on Drive Angry to the end of the year and then there’s another project we may end up working on which won’t affect me for this, but it might affect him.
    Tom Andersen: A couple of things, he’s my first choice for a lot of reasons; he's an amazing editor, an amazing director and in 3D he’s very experienced. You want the best.

    Jane Storm: With the general story idea, what was the appeal with…well, you haven’t gone for a standard slasher flick. Instead you’ve gone with the whole mythical and supernatural take?
    Tom Andersen: Because it hasn’t been done before.

    Jane Storm: It hasn’t?
    Tom Andersen: It’s original. I’m very picky about movies and I’m very in tune with audiences and that’s why Paranormal Activity did well because everyone wants something different. It’s just the same stuff repetitive, sequels and presequels, and this is different. It hasn’t been done before. Then I looked at the 3D aspect of seeing Aboriginal culture in 3D and how amazing would that be? There’s a lot of people that say `oh wow, you’re from Australia, I would so love to go there’ and they’re never going to get here so now I’m brining Australia to them. In 3D. So, it will do well just for that appeal alone and then everyone loves to be scared.

    Jane Storm: And it has so much potential too, the horror twist on Aboriginal legends hasn’t really been done. Well, I guess Prey but that was terrible. So, it hasn’t been done well yet.
    Tom Andersen: Yeah, and we were saying Australian films have a very sort of independent feel and as far as Australian stories go, this is going to be very different. It’s going to be structured very different.

    Jane Storm: Now this is more of a general question, but what is the key to writing a decent horror film?
    Mark Redford: I think at the end of the day it’s about…I’m still scared of everything, which helps, and for me it’s always been about taking everyday life and throwing a twist into it. Certainly we did it with My Bloody Valentine. You take these ordinary people and you put them in a situation where the audience can relate to them and I think if you can do that…that’s another reason Paranormal Activity worked so well because you watch the movie and think `what if that was me?’ So, as long as the characters are first, as long as they’re relatable, they can be as unique on screen as they can in a person. I started in the horror genre because when I started, that’s what you did, that was how you broke into the business. So, back then it was just Miramax and New Line, those guys making horror movies and then Scream came out and that kind of blew the lid off everything and we were all a part of it. Now everybody has a genre department and what ended up happening is the same thing that I think will end up happening with 3D; a lot of people were making horror and some of them were horrible. I think as long as you put the characters first, as long as you put the story first, as long as you keep the momentum of the story, then the rest is about creating situations that scare you as a writer.

    Jane Storm: Both of you seem like really big fans of the horror genre. What is it about it that you love so much?
    Tom Andersen: I love the rollercoaster ride. You go to the movies and you want a thrill, you want to leave going `wow’ and that’s what I like about it. You know, I don’t like torture, gore, blood and guts, I don’t want to look at that. I want a rollercoaster ride where I’m scared and where you’re trying to solve it…like The Sixth Sense. I think that was perfect. I loved that twist and you think you have it figured out, but you can watch that movie three or four times and always see something different. There’s suspense, I love that about it. That’s what I want for this, rather than `oh look, someone’s dead and their guts is everywhere’. Obviously that will be in there, but there will be a reason, not just insanity. Mark Redford: I just like scaring people.

    Jane Storm: (Laughs) Out of all your projects Todd, what would you say is a favourite of yours? Which is your baby?
    Mark Redford: At this point, Drive Angry, which will come out 19th of February, we just wrapped it. The reason I like it so much is because what we wrote is what we were able to shoot. You know, Jason X changed a little, The Messengers changed a little, the others have changed, but Drive Angry didn’t. So we’re hoping for the same thing here, we write this and then we can go shoot.

    Jane Storm: I saw the bloody car from Drive Angry that you posted on your blog, it looks awesome.
    Mark Redford: Yeah, that was Gary (J. Tunnicliffe), the dude is just remarkable. He’s killed me more than anyone else and he’s really the only one I would want to.

    Jane Storm: So what’s the rest of the schedule like for you guys? What’s the next step when you go back?
    Mark Redford: I dive in and start making the magic.
    *my phone starts ringing* Mark Redford: Nice ring tone.
    Jane Storm: Thanks, nothing like a bit of Wu Tang Clan (Kill Bill Theme). Sorry about that. Okay, so the next question I have to ask you is, please don’t be offended, but a friend of mine wanted me to ask you what shrooms were you on when you put Jason in space? Mark Redford: The big ones, the big yellow ones with the hairs. (Laughs) Okay, it’s funny because Michael De Luca was running New Line at the time, the guy who green lit Jason X, and he read the script and loved the script. So, that’s what we went in and pitched; Alien and Aliens, a combination of the two movies so that you take those actors and the aliens and you pull those out and then you have Jason with a real crew, ghetto, raw, no slapstick in-your-face jokes. It was just a very dirty movie, dark and dirty. Then Scream came out and suddenly everyone wanted everything to be tongue-in-cheek, so things changed as a result. But it’s funny now because De Luca is producing Drive Angry and what we like about him is he was like `Jason X was a great script, what happened?’ Now a lot of people still love Jason X, a lot of people hate it, my excuse is, well, I wrote what I wanted and maybe that didn’t get made, but it bought me an Audi. But I loved Alien and I love Aliens, and I still think that someone will take another scary movie into space.

    Jane Storm: When you say take another scary movie into space, do you mean the slasher genre?
    Mark Redford: Yes, I don’t understand why a slasher can’t…I mean, I know slashers have gone into space and I know one can, why couldn’t it? It’s all about production value and it’s all about story, and so far those two have not made it into space from some sort of slashers point of view. It’s just a matter of time. If Kevin (Williamson) had written Scream in space it would have worked, that was fantastic. They better do a good job on Scream 4, I see him tweet about it all the time. You following him?
    Jane Storm: Yeah, I was so pissed off last fortnight when he was doing a give away of signed posters and our work computers are so slow that even though I had the right answers, I would miss out because it wouldn’t update before all the crazy Americans who answered a second after. Mark Redford: I saw it way too late, otherwise I would have tried to.

    Jane Storm: (Laughs) Oh come on, you would be able to get a poster from him, surely?
    Mark Redford: No, he wouldn’t give me a free poster. He’s honestly a really nice guy though.

    Jane Storm: Finally, this is a more general question, but what are some of your favourite films? Whether that’s horror or whatever?
    Tom Andersen: The classic ones like Jaws, Alien, The Sixth Sense and all of the different elements in those. I like the hunt, the twists, you think you know what’s going on but you don’t. What I like is that people could know what’s going on, and they’re given the signs, but they see what they want to see.
    Mark Redford: Oddly enough some of the same movies; Alien and Aliens, Jaws was the first movie that scared the crap out of me, The Exorcist I saw next and both of those movies influenced me, and Star Wars on a how to tell a story level, especially The Empire Strikes Back, those were, granted, big fantasy movies but as far as the mythology and linear story structure, those were pretty incredible. It was Quentin Tarantino that taught me to actually break the rules a little bit and go outside the Hollywood system, write outside the Hollywood system, and create characters that were interesting and didn’t fall into the norm. I don’t have a favourite movie, I get asked all the time, but it’s literally a lot of great movies.

    Jane Storm: What else do you have to do before you can get back here and film?
    Tom Andersen: We’ve learnt a lot on this trip. Now we’ve got to get the script down and tight, we want to make sure it’s good and not rush that because you only get one shot. Then just hit it.

    Jane Storm: Fantastic, well that’s pretty much everything I have to ask you guys. If you don’t mind we’ll head out and get the pic taken soon?
    Tom Andersen: Yeah sure.
    Mark Redford: I sent you a really creepy tweet when you arrived.

    Jane Storm: (Laughs) Oh really? Awesome.
    Mark Redford: I wrote `I’m looking at you right now’.

    Jane Storm: (Laughs) I love it!
    Mark Redford: That’s creepy, it was when you were walking in right then.

    Jane Storm: I love how you are so interactive with your fans online and getting content out there.
    Mark Redford: Well, it has got me into trouble. Hollywood doesn’t want you to tell the things that I sometimes tell. They certainly didn’t want me telling the Halloween 3D story. It didn’t get me into trouble, they just didn’t like it. But there’s nothing they can do about it.

    Jane Storm: It probably got you a lot of respect from people as well.
    Mark Redford: I think from the fan base perhaps.

    Jane Storm: The Bloody Disgusting guys were on to it.
    Mark Redford: Yeah, but they always shoot it straight anyway and that’s why I like them. That’s why I like Brad and those guys. I don’t like rude behaviour, even from a studio.

    Jane Storm: Yeah, I’m a big fan of Bloody Disgusting because they cover everything. They don’t just look at the big, commercial horror films, but they give time to the independent, small-budget and foreign language stuff that you wouldn’t know about otherwise.
    Mark Redford: I trust those guys because if I know they like something I know that it’s worth my time. Everybody’s opinion is different, but I trust their judgment.

    Tom Andersen talks about horror, 3D & pissing Hollywood off, 9 out of 10 (based on 452 votes)

    VIA Tom Andersen talks about horror, 3D & pissing Hollywood off

  • Natural Heritage: Pre-Inca canals may solve Lima's water crisis

    Natural Heritage: Pre-Inca canals may solve Lima's water crisis
    A revival of pre-Inca water technology in the mountains of the Andes is set to keep taps flowing in the drought-affected Peruvian capital, Lima. Grouting ancient canals, it turns out, is a far cheaper solution to the city's water crisis than building a new desalination plant.

    Pre-Inca canals may solve Lima's water crisis
    Remnants of a Wari-made canal [Credit: Condesan]

    Lima is one of the world's largest desert cities and relies for water on rivers that flow out of the Andes. But those rivers diminish to a trickle during a long dry season, leaving the population of almost 9 million with intermittent water supplies.

    Now the city's water utility company, Sedapal, has decided to invest in conservation projects in the Andes to keep the rivers flowing and taps running. And researchers have discovered that the most cost-effective way is to revive a system of ancient stone canals, known locally as amunas, that were built in the Andes by the Wari culture between AD 500 and 1000, centuries before the rise of the Incas.

    Forgotten paths

    The canals captured water from rivers in the mountains during the rainy season and took it to places where it could infiltrate rocks that fed year-round springs further down the mountains, so maintaining river flow during the dry season.

    The amunas fell into disrepair long ago and had been largely forgotten. In most places, their water now quickly returns to the rivers. But hydrologists such as Bert De Bièvre of Condesan, a Lima-based non-governmental organisation behind the project, say re-grouting the lined stretches of the canals with cement would allow them to resume their original purpose.

    Pre-Inca canals may solve Lima's water crisis
    Paying for water delivered by truck is part of the daily routine for 
    many inhabitants in Peru [Credit: Matt McGrath/BBC]

    "The idea is to build a timelag into the hydrological system, delaying water run-off for weeks or even months until it benefits water supply in the dry season," De Bièvre says.

    SEDEPAL has now decided to fund the plan by taking 1 per cent from its water charges for the next five years. The costs are estimated to be $23 million.

    Holding back the flood

    Lima has water shortages for seven months of the year but during the other five months, the Rimac, Chillon and Lurin rivers, which pass through Lima on their way to the Pacific Ocean, regularly cause floods and landslips. Keeping floodwaters back for the dry season makes obvious sense.

    Research into the hydrology of individual canals is still in progress. "We have been injecting ink into the canal water to see where it resurfaces," says De Bièvre. But he is confident that the project could revive 50 amunas, mostly in the Chillon catchment.

    According to a study by De Bièvre and Gena Gammie, a water specialist at Forest Trends, an NGO based in Washington DC that is backing the project, that should be enough to increase water supplies to Lima by 26 million cubic metres, and reduce the city's current water deficit in the dry season by as much as 60 per cent.

    According to the study, other green investment initiatives that could keep water on the mountainsides for longer include reviving forests, wetlands and ancient agricultural terraces, and restricting livestock grazing on upland pastures. But the study found that reviving amunas would be by far the cheapest option, costing less than a hundredth as much as water from the city's new desalination plant.

    Author: Fred Pearce | Source: New Scientist [April 20, 2015]

  • Ellen Bryan was crowned Miss Ohio 2011

    Ellen Bryan was crowned Miss Ohio 2011
    Road to Miss America 2012
    ©
    22-year-old vocalist Ellen Bryan was crowned Miss Ohio 2011 at the Renaissance Theatre on Saturday night, June 18, 2011. Ellen Bryan will represent Ohio in the Miss America 2012 Pageant. Ellen was Miss Lake Festival 2008 in Celina. She is a graduate of Ball State University. Her platform issue for the pageant is lightning safety awareness. She received an awards package that includes a $10,000 scholarship from Newman Technology.
    The runner-up was a fellow vocalist, 20-year-old University of Akron student Alissa Brumbaugh of North Canton.
    Special thanks and credits to Miss Ohio Organizationbeautypageantnews

    VIA Ellen Bryan was crowned Miss Ohio 2011

  • The Cult Sunglasses: Ray-Ban

    The Cult Sunglasses: Ray-Ban

    Designer eyeglasses by WOW Barbie

    Idle Mode

    Ray-Ban sunglasses have appeared in 1929 when Bausch & Lomb Company has received the order for creation of special glasses which should protect eyes of pilots from blinding shine of the sun and ultra-violet beams from, thus providing an image high definition for eyes. So were born legendary sunglasses «Aviator»...

    Aviator's Sunglasses

    Aviators were proud of the sunglasses and did not remove them not only in air, but also on the earth, drawing to itself general attention. Among civilians there was an enormous demand for glasses "as aviators".

    Legendary sun glasses by WOW Barbie


    In 1937 has begun the batch production of Aviator and was born a trade mark the Ray-Ban. Such name has been chosen to underline the technological novelties presented by these lenses, capable to protect eyes from intensive light and from harmful sun rays.

    Ray Ban forever by WOW Barbie
    Wayfarer by WOW Barbie
    Sun glasses by WOW Barbie

    In 1952 the company has departed from traditional metal designs and has created rigid plastic glasses under the brand name «Ray-Ban Wayfarer». At this time in the USA the jazz, swing and rock'n'roll everywhere reign. Fashion magazines write about a style and rest. Sunglasses should be not only reliable, but also stylish. Ray-Ban sunglasses immediately adapted for fashion trends, and with the courageous line of Wayfarer — became the legendary cult.

    Ray-Bay is a Legendary Sunglass Brand!

    Fashion brand by WOW Barbie
    Ray-Ban by WOW Barbie
    Ray Ban Wayfarer by WOW Barbie

    Already more than ten years the most known sunglasses in the world are made in Italy by company «Luxottica» which has completely kept the production technology of lenses and has added set of new models. And thanks to the US adv agency «Cutwater» the brand always trims the sails to the wind constantly changing fashion-trends.
    Make sure you stay up to date with fashion and style by wearing seasonal designer eyeglasses that will add the finishing touch to any wardrobe.

    VIA The Cult Sunglasses: Ray-Ban

  • Hotel for visitors from the future

    Hotel for visitors from the future

    Future Hotel

    In cooperation with Fraunhofer IAO from Stuttgart, architects from bureau LAVA have created design of a room of hotel of the future which became a part of the research project.

    In a room the special illumination co-operating with biorhythms of the person, and a window with the projected image is equipped. Architects describe a room as the demonstration project which investigates interaction between architecture, technology and a human body.

    Future Hotel enters into project IAO Inhaus2, which main accent — to correspond to expectations and requirements of visitors, by means of use of technologies of tomorrow. Mixing borders between technologies and an interior, in design of a room last innovations in the field of media both visual communications, and the prototypes of products created by known manufacturers are shown.

    Future interior

    Technologies function on a background, imperceptibly, giving possibility personally to supervise media, light, a climate. In a room there is a bed with active comfort, an intellectual mirror, the huge display-window, light adapting for biorhythms of the person.

    The soft transitions, the accented individual corners create special atmosphere in a room, the external form of "capsule" becomes the interface showing interaction of the person and technologies, soft and firm materials, balance between functionality.

    Hotel, Germany

    Applying methods of parametrical design and semi-automatic technologies, architects from LAVA have created realistic design the concept of the house of the future.

    VIA «Hotel for visitors from the future»

  • Iraq: Digitising Iraq’s cultural heritage

    Iraq: Digitising Iraq’s cultural heritage
    Last month, terrorist group Islamic State (ISIS) released a video showing militants smashing artefacts in the ancient Assyrian city of Nimrud and then blowing up the site. This is the latest in a string of attacks on Iraq’scultural heritage. In February, the group took sledgehammers and pneumatic drills to statues in Mosul Museum.

    Digitising Iraq’s cultural heritage
    A digital reconstruction in the works of the Lion of Mosul 
    [Credit: Copyright: Project Mosul]

    Archaeologist Matthew Vincent has started a technology initiative to counter ISIS’s destruction — and he says his approach could work in other fragile and war torn states too.

    Vincent and his colleagues at the Initial Training Network for Digital Cultural Heritage, a programme focusing on the electronic documentation and protection of cultural heritage, have set out to create digital replicas of Mosul Museum’s relics through Project Mosul.

    The project’s volunteers primarily use a technique called automatic photogrammetry. This relies on photographs of the destroyed objects, crowdsourced from people who have visited the museum. The team input a series of photos of each object taken from different angles into software that triangulates key points on the object’s surface to create a digital 3-D model. About a dozen pictures are needed to do this.

    Vincent and his team have already digitally reconstructed a selection of the lost artefacts — including the ornate gate below.


    Metal Riveted Gate by AD&D 4D on Sketchfab
    “This technique can in no way replace what was destroyed by the Islamic State, but it can help preserve the memory of that heritage,” says Vincent.

    Vincent’s current focus is setting up an online museum, but he has also considered 3-D printing. This would enable the production of detailed replicas of the artefacts. The team would need more information to do this, such as data on the original measurements and materials, which is not always available.

    Both the digital reconstruction of the artefacts and the prospect of 3-D printing are complicated by ownership issues. There is no clear legislation about who holds the ‘copyright’ to ancient cultural heritage, so deciding who owns it can be difficult.

    Vincent says there are two general strands of thought about who owns the rights to ancient artefacts. One says that local authorities should be the custodians, the other sees the objects as having universal ownership.

    “I feel the correct way to resolve these situations is to always work with the local authorities,” Vincent says. But he adds that there seems to be a sentiment coming from those in Iraq that Iraqi heritage should be accessible to the world. “As such, there seems to be a positive attitude towards this effort.”

    Vincent now hopes to extend the endeavour to digitally restore objects destroyed not just at Mosul, but also at Nimrud and the UNESCO world heritage site of Hatra, an ancient fortified city in northern Iraq.

    “We are working on expanding our tools to handle other sites,” Vincent says. “Really any site around the world that has been destroyed in conflict would be ideal for this platform.”

    He adds that the preliminary work on the ‘digital museum’ of replicas from the Mosul Museum should be freely available to the public soon.

    Author: Emese Balog | Source: SciDev.Net [May 06, 2015]

  • Heritage: Lasers reveal mysteries of Notre Dame Cathedral

    Heritage: Lasers reveal mysteries of Notre Dame Cathedral
    Notre Dame is one of the most iconic buildings in the world. Built from 1160 to 1345, the massive cathedral is one of the most recognizable landmarks of Paris and is one of the finest examples of French Gothic architecture that exists today. For all its storied past, however, little information survives about the architects and designers who raised the building. That’s where art historian and laser modeler Andrew Tallon has stepped in, with new methods of gathering data about Notre Dame that shed light on some of its earliest history.

    Lasers reveal mysteries of Notre Dame Cathedral
    Cathedral of Notre Dame de Paris 
    [Credit: osc-vector.com]

    The actual laser modeling is done by mounting a laser from a tripod and shooting the gallery, taking time to measure the distance between the scanner and every point it hits. Each one of these points represents a distance — by mapping millions of points from a single location, historians can measure how the building expands and contracts during the day, as well as how it shifts over longer periods of time. By combining the point cloud data generated by the laser scanner with on-site photographs taken at the same time, Tallon has created extremely accurate models of the underlying structure and design of the cathedral, and identified points where the cathedral’s masons either deviated from the original plan or paused work to allow the ground to settle.

    Lasers reveal mysteries of Notre Dame Cathedral
    The point cloud data from the laser scans builds a virtual model 
    of the church [Credit: Andrew Tallon/Vassar College]

    Tallon’s research, for example, has found that the Gallery of Kings — the massive, three-doorway facade that dominates one side of the cathedral, had shifted almost a foot out of plumb. Researchers had previously suspected that work had stopped on the area for up to a decade, and this new work suggests why that might have occurred. The masons, realizing that the building was shifting in the thin, sandy soil, halted progress to give the ground time to settle and resumed a decade later.

    Lasers reveal mysteries of Notre Dame Cathedral
    Tallon’s laser scans reveal that some of the columns in the nave of Paris’s 
    Notre-Dame Cathedral don’t line up because they were built around 
    existing structures [Credit: Andrew Tallon]

    Other findings from Tallon’s work include data that shows the internal columns of Notre Dame don’t align perfectly, and that workers likely incorporated existing structures in the area as part of the cathedral rather than tearing them out altogether. The flying buttresses, which were often thought to be a later addition to the architecture, were likely installed from the very beginning to counterbalance the effect of the vaulted ceilings (which tended to force the walls outward). External support from flying buttresses would push the walls inward, counterbalancing the vaults. The walls of Notre Dame have scarcely moved since they were constructed — a testament to the exquisitely balanced and counterbalanced supports.

    Lasers reveal mysteries of Notre Dame Cathedral
    The triple archways of Notre Dame 
    [Credit: Benh Lieu Song/Flickr]

    National Geographic has a full update on the process and technology used to create the laser point models and a discussion of the work done at Notre Dame and other Cathedrals. Laser and LIDAR-assisted mapping has become more prominent in recent years, thanks to its ability to show us where long-buried structures or archaeological remains may still exist. Thermal maps and subtle gradation variations can also show remnants of mankind’s activity in an area, even when shifting sands or jungle terrain has obscured the more obvious visual reminders. Human buildings and structures absorb heat differently than surrounding terrain even when buried, which gives us a window into the past when conventional methods or other records come up short.

    Author: Joel Hruska | Source: Extreme Tech [June 24, 2015]

  • North America: Archaeologists call on feds to protect Chaco Canyon area

    North America: Archaeologists call on feds to protect Chaco Canyon area
    Tucked away among northwestern New Mexico's sandstone cliffs and buttes are the remnants of an ancient civilization whose monumental architecture and cultural influences have been a source of mystery for years.

    Archaeologists call on feds to protect Chaco Canyon area
    Pueblo Bonito ruins, Chaco Canyon 
    [Credit: Scott Haefner]

    Scholars and curious visitors have spent more than a century trying to unravel those mysteries and more work needs to be done.

    That's why nearly 30 top archaeologists from universities and organizations around the nation called on the U.S. Interior Department on Tuesday to protect the area surrounding Chaco Culture National Historical Park from oil and gas development.

    In a letter to Interior Secretary Sally Jewell, they talked about the countless hours they've spent in the field, the dozens of books they've published about the Chaco society and their decades of collective experience studying its connection to modern Native American tribes in the Southwest. They call Chaco a distinct resource.

    "Many of the features associated with this landscape — the communications and road systems that once linked the canyon to great house sites located as far away as southeast Utah and which are still being identified to this day — have been damaged by the construction of oil and gas roads, pipelines and well pads," the archaeologists said.

    They're pushing for the agency to consider a master leasing plan that would take into account cultural resources beyond the boundaries of the national park. They're also looking for more coordination between federal land managers, tribes and archaeologists.

    The Bureau of Land Management is revamping its resource management plan for the San Juan Basin and all new leasing within a 10-mile radius of Chaco park has been deferred until the plan is updated, likely in 2016.

    Archaeologists call on feds to protect Chaco Canyon area
    Tourists cast their shadows on the ancient Anasazi ruins of Chaco Canyon  
    [Credit: AP/Eric Draper]

    Wally Drangmeister, a spokesman for the New Mexico Oil and Gas Association, said the BLM's existing plan already takes into account cultural resources. He said there has been a push by environmentalists to tie Chaco to development in the Mancos shale more than 10 miles from the park.

    Environmentalists have been calling for protections for the greater Chaco area, and Drangmeister said that expansive definition could put the whole San Juan Basin off limits.

    The basin is one of the largest natural gas fields in the U.S. and has been in production for more than 60 years. More development is expected in some areas since technology is making it easier for energy companies to tap the region's oil resources.

    Some archaeologists have theorized that Chaco's influence spread far and wide from its remote desert location. A World Heritage site, Chaco includes a series of great houses, or massive multistory stone buildings, some of which were oriented to solar and lunar directions and offered lines of sight between buildings to allow for communication.

    Steve Lekson, a professor and curator at the University of Colorado Museum of Natural History, has spent years studying Chaco and its influence over the Southwest. He likened the process to learning how to play baseball after discovering home base and the pitcher's mound.

    "You keep poking around and find more bases and the warning tracks and all that stuff. You need the whole picture to understand how the game is played," he said. "Of course, Chaco being a political system or major regional system is much more complicated than baseball. You need enough of the package intact so you can actually understand the structure of the thing."

    Archaeologists call on feds to protect Chaco Canyon area
    Chris Farthing of England takes a picture of the Chaco Canyon ruins 
    [Credit: Jeff Geissler/Associated Press]

    Lekson and others said the hope that there's more to be discovered doesn't mean energy development should come to a halt.

    "I don't think anybody is saying that, but we need to pay a lot of attention to how that's done and be cognizant of the larger issue," he said. "It shouldn't be a site-by-site thing."

    The archaeologists' letter comes on the heels of a tour of the Chaco area by U.S. Sen. Tom Udall, D-New Mexico, and Interior Deputy Secretary Mike Connor. The two met with land managers and others after the tour.

    Connor said there are Navajo allottees who want to develop their resources and other Native Americans who want to protect those resources.

    "It's a balancing act throughout all of BLM's lands and I think Chaco is particularly unique," he said. "The more I learn about it, the more I was struck by the more we all have to learn."

    Author: Susan Montoya Bryan | Source: The Associated Press [July 01, 2015]

  • Hotel of new type in Amsterdam

    Hotel of new type in Amsterdam

    CitizenM

    CitizenM is the hotel made of ready modules of rooms.

    The hotel of new type is constructed in Schiphol Airport in Amsterdam. The design of the project was developed by the Holland architectural studio, “Concrete”.

    Each of two hundred thirty rooms has been constructed and arranged by furniture at factory. Then the received elements have been made together as containers by the ship — and the hotel has turned out.

    The concept assumes reduction of all unnecessary expenses and removal of all unnecessary details. As a result of visitors receive magnificent conditions and comfort for very moderate price. In hotel of 230 numbers, 14 square metres everyone by the area.

    Amsterdam hotel

    All elements-rooms are made at own factory SitizenM, are mobile and are easily transported. Rooms are placed over the building ground floor where the dynamical lobby is placed, a drawing room, creative rooms, restaurant and a bar.

    Company Concrete has thought up the concept which has defined new possibilities for creative process and a new way for all involved technologies.

    CitizenM wishes to clone the concept and to construct more than 20 hotels next year, with use of technology of blocks. The second hotel will be constructed in Amsterdam, the third - in Glasgow. Other European cities now are in the field of research.

    Schiphol Airport

    As, according to owners CitizenM, everything, that is necessary for us during a stop in road is an excellent bed and a pure bathroom, they have concentrated on these details.

    To save space, subjects from a bathroom are placed separately in a room. In the big glass cylinders are a shower and a toilet, in the small cylinder the bowl and additional space for storage of personal things is hidden.

    Interior hotel

    The space effective utilisation has given a life to effective decisions; for example, the mirror simultaneously is a place for storage. In a steel framework the mirror in full growth which, on the other hand, consists of a mirror for a make-up with illumination, departments for storage of sanitary articles, in hotel available the European, English and American sockets is concluded.

    On either side of a bed night little tables are located. Under a bed the huge locker for suitcase storage in an open kind or other personal things is placed. Sockets on a forward part of a bed allow to connect your laptop or phone.

    Hotel Holland

    Designers have tried to create as much as possible house conditions — zones for work, rest, meal. The design of rooms is created together with furniture brand Vitra. The furniture will periodically vary, that will allow Vitra to organise additional show-rum of production.

    Electronic terminal

    The philosophy of a new hotel brand is that:

    “Small rest in road is necessary to All travellers. To researchers, wise men, dandies, businessmen, adventurers and dreamers. They are independent and individual, but they are united by one — aspiration to travel positively. For all mobile citizens of the world. CitizenM”

    Hotel in Amsterdam

    VIA «Hotel of new type in Amsterdam»

  • Old is the New New: Making Wood Work for Your Contemporary Pad

    Old is the New New: Making Wood Work for Your Contemporary Pad
    Wood materials

    A decade or so ago it would have been absolutely unheard of to see timber lining the external walls of a modern architect's latest creation. After all, wood was a material that had been replaced many moons ago and was only found on rotting barns... right?

    Like absolutely everything in construction, materials have the habit of forming a full circle. Timber was once the only material used, before technology allowed bricks and all sorts of other alternatives to replace it. Now, contemporary builders are turning to wood again with many under the impression that it releases an ultra-stylish appearance. Additionally, there is also the matter of sustainability and in a bid to stay on the green side, it goes without saying that timber performs much better than bricks and other products.

    Therefore, wood is in fashion. It might not be found on your latest set of Wimpy houses, but take to any contemporary street and you'll see plenty of it. If you're looking to replicate the effects of the material, read on and find out what considerations need to be made to make the most of timber and create another wood-cladded sensation...

    Which type of wood will you be using?

    This question could be rephrased; 'how much is your budget?'. A lot of the time, you won't have much say in the type of wood that you opt for and money really does talk when it comes to choosing a timber.

    Fortunately, there are plenty of varieties out there that have been deemed suitable to be used on outside walls. One might not be surprised to read that the likes of oak and chestnut are some of the most expensive options, but naturally provide the highest-quality finish. Down the scale we have cedar and larch, which are classed as softwoods but have the durability factor which makes them the market favourites. Then, at the bottom of the ladder we have pine and as well as holding the most basic appearance, this has the uncanny knack of deteriorating the quickest.

    This means there is plenty of food for thought. While you might love the appearance of pine (and trust us, you'll probably be in the minority), you've also got to realise that it will come under a lot of stress and need replacing at shorter intervals than initially more expensive options.

    How will the wood be implemented?

    We don't need to tell you how many advanced cladding techniques there are now available, you just need to take a look around here and see all of the different materials and styles that can now be adopted.

    As such, the world is your oyster when it comes to laying out your timber. It goes without saying that horizontal and vertical layouts are the most common, although don't be fooled into thinking that this is your limit. Some will opt for a diagonal approach, while others will overlap the timbers to create an embezzled effect.

    Another misconception revolves around the size of the material. Even if you're buying the whole lot of timber in fixed sizes, don't be under the impression that you have to stick to them. They can be broken down into smaller pieces, although naturally this will involve increased labour costs for the fixing stage.

    Who will fix the material?

    It would be fair to say that installing a cladded wall is somewhat different to building a brand new one out of bricks. You might think it looks easy - but we'd urge you to stop in your tracks. Wood is a material that can go drastically wrong; it can change shape, become affected by moisture amongst a whole host of other defects.

    This means that during the installation phase, the adequate provisions have to be made. The battens in which the cladding is fixed to can’t be spaced too far apart, as this could result in the timber bending. In other areas, a weatherproof membrane is a necessity, while openings must be left between each element of cladding to allow for any seasonal movement.

    The above paragraph really is the tip of the iceberg and it's not the sort of handbook you want to be taking to your own construction site. If any of the above sounds confusing, it's time to ditch the DIY job and take to the Yellow Pages.

    What is the finished article going to look like?

    And finally, what everyone has been waiting for - what is the cladded timber going to look like by the time it is in use as a fully functioning wall?

    If you happen to have used an expensive hardwood, there's every chance that you'll be looking to keep things as natural as possible and you might not even have to take out your paintbrush to preserve the material.

    However, as soon as the timber gets softer, it might be time to change the approach. Not only will you want to purchase some sort of product to tailor the appearance to your liking, but you'll also probably need a wood stain to protect your wood.

    The preservation of cladding becomes even more important if your property sits in an exposed location, without much natural protection. With regular masonry walls your main worry is penetrating damp, but when it comes to cladding you've also got to work to ensure that you're not regularly tearing down the wall coverings every few years just because the timber wasn't preserved adequately.

    And there we have it - the four considerations whilst putting together your modern wood-cladded dwelling. While it might seem a lot to take in, a lot of homeowners forget that one of the major benefits of cladding is that it can easily be changed. Admittedly, it’s still a relatively big job, but if you do want to freshen things up from time to time and can afford to purchase new timber, it’s undoubtedly possible and can provide a completely different image to your home.

    VIA «Old is the New New: Making Wood Work for Your Contemporary Pad»

  • The Italian Association of Ceramic Tile Manufacturers

    The Italian Association of Ceramic Tile Manufacturers
    Italian Ceramic Tiles

    Confindustria Ceramica

    Confindustria Ceramica — the Italian Association of Ceramic Tile Manufacturers - has appointed us with the promotion of an integrated campaign aimed at enhancing the global perception of "Italian Ceramic Tiles".

    The project originates out of the need to redefine the product positioning, reviving its role as a main component in design, life style, fashion, new housing styles, and with a view to extending the industry targets by involving ever more competitive, creative consumers, who are strongly fascinated by trendy products.

    The Italian Ceramics means Infinite Creativity

    The campaign strategy and concept have been identified from the unique product plus: ceramics is basically the only type of tile with which a practically infinite range of shapes, colours, and solutions is possible. Following a target audit phase, in which an opinion poll and one-to-one interviews have been conducted, the campaign has further developed through an integrated project guided by PR actions and implemented in different communication channels: off-line advertising, events, TV, web communication, web portal.

    Several actions have been carried out over a period of about one year with appearances on TV channels, newspapers and magazines (editorials, web, TV, events) for a total of approximately 114 million contacts.

    Confindustria Ceramica is the Italian Association of Ceramic Tile and Sanitary Appliance Manufacturers — in charge of promoting Italian ceramic products both in Italy and abroad. In the past few years, ceramics has lost appeal versus its competitors: i.e. wood, stone, or resin tiles, deemed to be more prestigious and "trendy". Ceramics is considered to be a "poor", "cold", "uncool" products, suitable only for some specific settings (e.g., kitchens and bathrooms).

    Italy Has Always Been the Most Important Producer of Ceramic Tiles In the World

    The campaign aims to revamp ceramics as a creative, prestigious, and trendy solution. Ceramics has the right "credentials" to play a leading role in design, fashion, new life styles and architectural design: from all rooms in the house, to large buildings and public spaces.

    There are two main reference targets: namely "insiders" (architects, designers, interior designers) and an increasingly larger group of "consum-actors", who are creative, motivated, well informed and who want to play a leading role in creating their own world.

    In order to define the target’s needs: opinion poll by Eurisko and one-to-one interviews to some selected influencers.

    The Innovations Developed by Ceramics Manufacturers:

    The campaign strategy and concept have been identified from the unique plus that distinguishes ceramics from all its competitive products: thanks to a major product innovation developed by ceramics manufacturers, ceramics is the only type of tile with which a practically infinite range of shapes, colours, sizes, decorations, and finishings is possible.

    For this reason, ceramics is "Infinite Creativity", and it perfectly meets the needs of Consum-actors, who favour solutions that allow them to pursue an exclusive and personal style. Ceramic tiles and consum-actors are the perfect match.

    Unlike previous industry campaigns that were somehow self-referencing — our product is beauty and technology, — this campaign focuses on consumers (and industry experts) by fuelling their desire to play a leading role, while suggesting them that ceramics is the right product to fulfil it.

    The campaign has been implemented along two complementary planes: a PR action, aimed at prompting rational purchase motivations (brain), as well as a whole set of integrated strongly emotional actions with a view to consolidating the new product positioning: ceramics as a creative choice (heart).

    VIA «The Italian Association of Ceramic Tile Manufacturers»

  • Y-3 Spring/Summer 2013 Collection Campaign

    Y-3 Spring/Summer 2013 Collection Campaign
    • Y-3 Spring/Summer 2013
    • Y-3 Spring/Summer 2013
    • Y-3 Spring/Summer 2013
    • Y-3 Spring/Summer 2013
    • Y-3 Spring/Summer 2013
    • Y-3 Spring/Summer 2013
    • Y-3 Spring/Summer 2013

    Copyright by Y-3 | Creative Direction Lloyd & Co | Photography Pierre Debusschere | Styling Jay Massacret | Hair Esther Langham | Make-Up Adrien Pinault | Models Juliane Grüner, Guerrino Santulliana
    In 2013 adidas and Yohji Yamamoto celebrate ten years of Y-3, a collaboration based on seeming opposites combining adidas’ sports technology and Yohji Yamamoto’s style aesthetic. the communication campaign for Spring/Summer 2013 captures the essence of Y-3, led by photographer and director Pierre Debusschere, the campaign explores the partnership of the opposed – the transmission of ideas from the two worlds of Japan and Germany.
    Pierre Debusschere’s photographs are a celebration of motion and exploration of movement that draws on the bold colors and graphic lines of the collection. Through the use of visual effects, the photographs have been distorted to provide a palpable sense of kinetic energy to the images.
    The Spring/Summer 2013 campaign film is an evolution of these themes - study of movement, distortion and transformation. Through a cutting edge interactive online interface located on the Y-3 website, the user will be able to engage with the video content and through manipulation of sound and image will create their own video clips to share online with others. In addition, Y-3 commissioned Tim Hecker, noted as one of the most preeminent figures currently making ambient music, to compose an original work exclusively for the Spring/Summer 2013 interactive video. As with much of Tim's work this piece plays with notion of variations on a theme, resulting in individual loops which shift and pulse in time with the visual effects of the campaign film.
    Y-3

    VIA Y-3 Spring/Summer 2013 Collection Campaign

  • Central Asia: Bamiyan Buddhas rise again... in 3-D

    Central Asia: Bamiyan Buddhas rise again... in 3-D
    Residents of Bamiyan got a rare opportunity over the weekend: a chance to once again see giant Buddhas that have been piles of rubble for over a decade. 3-D projection technology has already been used to resurrect dead music legends and pipe busy politicians into campaign rallies, and now it’s been employed to recreate a cultural icon that watched over this valley in Afghanistan for more than 1,500 years.

    Bamiyan Buddhas rise again... in 3-D
    The historic Buddhas of Bamiyan statues have made a return to the 
    Afghan valley as 3D light projections [Credit: AFP]

    The two Buddhas of Bamiyan were constructed in the sixth century, at a time when the area was a site of pilgrimage and learning for Buddhists. Both Buddhas were carved out of sandstone cliffs and stood at well over 100 feet, and at one point painted and gilded. They managed to withstand the introduction of Islam to the region and the armies of Genghis Khan, but were unable to survive past the first year of the 21st century. The Taliban destroyed the Buddhas in March 2001.

    “These idols have been gods of the infidels,” declared Taliban leader Mullah Muhammad Omar, in marking the statues for destruction. “First they fired at the Buddhas with tanks and artillery shells,” recalled one Afghan who participated in the attack. “But when that was ineffective, they planted explosives to try to destroy them.” When the Buddhas finally crumbled, Taliban fighters “were firing weapons into the air, they were dancing and they brought nine cows to slaughter as a sacrifice.” The monuments had endured for centuries, only to disappear in a matter of weeks.


    In the ensuing years, UNESCO officials, Afghan authorities, and local residents have failed to reach a consensus about the best way to address the devastation. In 2005, the artist Hiro Yamagata proposed implementing a laser-show system to conjure images of the Buddhas, but the project was never implemented. “The void left by the two destroyed Buddha figures is appalling, it rouses an emotion almost more powerful than their once tranquil presence did for centuries,” Frederic Bobin wrote in The Guardian earlier this year.

    Now a solution, albeit a temporary one, has arrived—and from an unlikely source. According to Ali Latifi, a Kabul-based journalist for the Los Angeles Times who witnessed the 3-D projections on Saturday and Sunday, the holograms, cast from projectors mounted on scaffolding, were the work of a Chinese couple who are currently traveling the world and filming a documentary. They had been deeply moved by the statues’ destruction in 2001, and, according to Latifi, decided to undertake the project and add Bamiyan to their itinerary. Latifi said that the couple fine-tuned the projections on a mountainside in China and then, after receiving approval from UNESCO and the Afghan government, brought the system to Afghanistan. The projections were not widely publicized, but over 150 people came to see the spectacle. Crowds remained well into the night, Latifi said, and some people played music while others looked on.

    Author: Edward Delman | Source: The Atlantic [June 12, 2015]

  • The Glazing Conundrum for Conversion Enthusiasts

    The Glazing Conundrum for Conversion Enthusiasts
    The Glazing

    Another recent post on this site highlights that 'old is the new new' and in some regards, this article follows a similar theme. While a lot of Brits are head over heels in love with the whole contemporary theme, many also appreciate completely upgrading a building that is on the verge of extinction.

    The idea of combining a rustic exterior with completely stylish and futuristic internal features is an approach that a lot of people are starting to follow. Unfortunately, along with that old outer shell arrive a whole host of legal issues. Heritage and conservation are two of the primary concerns and for anyone who decides to get their hands dirty in one of these projects, they'll most probably have to satisfy English Heritage as well as all of the other standard statutory requirements.

    One of the most frustrating areas of such a project is the glazing. One might assume that the simple nature of windows means that they surely can't be at the centre of too many problems. However, this is seldom the case with listed properties and the general requirement is to leave the existing glazing and frames in place.

    Naturally, this causes a whole host of problems. Firstly, the old style single glazing is extremely inefficient, prompting umpteen thermal difficulties that will drive your heating bills up considerably. This also relates to all of the condensation problems that can occur and due to the cold surface, it's not uncommon for the glazing to be lined with that unflattering moisture while the frames have to be regularly treated with chemicals to rid them of all of the black mould. Then, there are the other aesthetic issues and while some property owners might want to retain some 'original' features - windows rarely fall into this category.

    Therefore, staying ‘original’ is certainly very difficult in relation to the windows. Fortunately, like pretty much everything in the construction industry, technology has come to the rescue. Here, we’ll take a look at some of the ways in which it’s possible to negotiate the heritage problems that surround original glazing.

    Secondary Glazing

    Over the years this is a solution that has become more and more popular, even if some would argue that it detracts from the quality of the interior.

    The main problem that the authorities have when it comes to historic windows is their appearance from the outside. The last thing they want is for historic buildings to be donning brand new white PVC windows - it just doesn't look right, and this is something that even the most stringent building owner would struggle to disagree with.

    Therefore, secondary glazing is an immediate solution. As the name indicates, this revolves another pane of glass being installed, but with the original staying in exactly the same place. This means that there is usually a significant gap between the two panes and there's no doubt that in some cases, it can look somewhat bizarre. Still, it generally satisfies English Heritage and from a thermal perspective, the extra pane of glass will work wonders. We may as well add that those dreaded condensation stains around the windows will be a thing of the past as well, as this new pane will not be coming into contact with any cold air.

    Slimlite

    An even more recent method has been derived from a company called Slimlite. The fact that Grand Designs have endorsed this glazing in some of their featured projects speaks volumes about its success.

    In this case, the original glazing is actually removed - although the frames stay in place. Then, exceptionally thin glass, which performs as well as your standard double-glazing, is inserted into the empty frames. The end result is that the windows have the original frames, with glass that looks identical to the material that was there previously.

    It's an ingenious method and can again solve all of the problems that were discussed in the early portions of this article.

    Eco Ease

    The final option we'll look at falls right in between the above two. In some regards, the Eco Ease concept can be described as secondary glazing as it technically results in another pane of 'glass' being installed. However, there's no significant cavity, with this 'glass' actually arriving in sticker form.

    That's right, the material isn't like the standard glass that forms our windows. Instead, this is a product which can be installed via a DIY approach, or in some cases for a team of specialists to measure up and fit the glazing for you.

    The fact that it is detachable will be useful for some households, while it retains impressive thermal and noise properties as well. Unsurprisingly, it arrives at a fraction of the cost - yet still manages to keep the exterior of the windows looking the same.

    A Closing Thought

    It’s clear to see that the problem of balancing glazing with heritage isn’t as severe as it was several years ago. At one point, the cost of fine-tuning original windows made some projects completely unviable from a financial standpoint – especially as this still prompted condensation and poor thermal performance. Therefore, the industry has progressed substantially and if you are contemplating the purchase of a historic building, one of the above solutions should at least ensure that you don’t have any troublesome heritage headaches to experience with the windows.

    VIA «The Glazing Conundrum for Conversion Enthusiasts»

  • Italy: Neutron scattering helping conserve the world’s great historic monuments

    Italy: Neutron scattering helping conserve the world’s great historic monuments
    A recent international study led by ANSTO instrument scientist Vladimir Luzin is likely to be of interest to conservationists who are trying to preserve important marble sculptures and artefacts, such as Michelangelo's famous sculpture of David.

    Neutron scattering helping conserve the world’s great historic monuments
    David is a masterpiece of Renaissance sculpture created between 
    1501 and 1504, by Michelangelo [Credit: ALAMY]

    "The fact of the matter is that physical weathering, deterioration and damage to marble and other architectural stones present a serious problem for the preservation of sculptures, monuments and buildings," said Luzin.

    David: A sculpture made from Carrara marble

    Before its relocation in Galleria dell'Accademia, David, the "Giant", was  symbolically displayed in the political heart of Renaissance Florence, the Piazza della Signoria. Over a period of almost three centuries, the statue was exposed to the action of weather, historical events and inappropriate restoration works. These coexisting factors prevented the appropriate preservation of a masterpiece that, already at the time of its creation, was regarded as challenging by many artists—due to the presence of taroli, imperfections of the marble.

    Today David is in a highly stable condition but still presents a contemporary scientific challenge from a conservation point of view. Researchers are monitoring marble cracking of the 4.3 metre David with a system of sensors that record vibrations, rotations and environmental conditions. [1] Conservationists monitor the sculpture because it is thought that even small mechanical impacts and small temperature variations are detrimental to marble.

    Geologically marble is formed by the alteration (metamorphism) of limestone under high temperature and high pressure. The metamorphic process causes a complete recrystallization of the original rock into an interlocking mosaic of calcite and/or dolomite crystals with very specific mechanical behaviour.

    Carrara marble, the stone used by Michaelangelo in sculpting David, was  one of the most popular types of marble in the world because of its beauty and high lustre. For centuries it was quarried from the Apuan Alps in Tuscan Italy.

    The popularity of Carrara marble was due in part to the wide range of varieties available (statuary, flowered, veined, brecciated, bardiglio, etc.), to the constancy of its quality, scarcity of defects, large size of single blocks that could be extracted, excellent physical and mechanical characteristics, and long-lasting strength and beauty." [2]        

    Neutron scattering helping conserve the world’s great historic monuments
    The Pantheon in Rome [Credit: ANSTO]

    However the suitability of marble from the Carrara area of Italy for buildings and artworks has been questioned because of 'spectacular bowing behaviour' of marble slabs on numerous modern buildings including the Amoco building in Chicago and the Grand Arche de la Defense in Paris.

    A study of Carrara marble by a group of investigators led by Luzin have confirmed that microstresses caused by temperature variation and the thermo-mechanical properties of the marble itself help explain the deterioration. Co-investigators are Dimitry Nikolayev of the Joint Institute for Nuclear Research in Moscow and Siegfried Siegesmund of theUniversity of Göttingen in Germany.

    The investigators were interested in the different environmental conditions that influence marble deterioration and had to reproduce factors known to be important to the process of deterioration. Temperature effects were among those known to cause mechanical stress.

    Luzin and collaborators used non-destructive neutron diffraction to confirm that thermally-induced microstress from a single thermal exposure can cause microcracking in the marble and therefore be responsible for weathering and deterioration of the marble [3].

    "Neutron diffraction is a useful tool and a non-destructive method to investigate the texture, phase composition and spatial and orientation dependence of strain in a bulk marble sample," explained Luzin.

    Although the commercial use of statue-grade Carrara marble is no longer allowed, an exception is made for restoration works and scientific research. Freshly cut marble from a quarry in Carrara, Italy was used for the testing.

    "Although not easy, stress measurements in geological materials, such as marble are feasible and provide valuable characterisation," said Luzin.

    He explained that the challenges are related to the need to measure two phases with sufficient accuracy. It is necessary to use a large gauge volume because of the coarse grain microstructure and longer measurement time in order to capture very delicate effects of microstress in calcite and dolomite—which are also very weak neutron scatterers.

    The neutron high resolution powder diffractomter, Echidna, determined the amount of each phase in two cube samples of marble. In one sample, the dolomite comprised a volume fraction of 28 per cent  and in the other it was 18 per cent, which is not surprising given the highly visible non-uniform distribution of dolomite in the marble.

    The Kowari diffractometer was used to produce pole figures, graphical representations that   capture the preferred crystallographic orientation (texture) of the calcite and dolomite. "A weak crystallographic texture in both phases was confirmed in the neutron diffraction experiment," said Luzin.

    The stress experiments were carried out using the Kowari diffractometer in a specially designed sample environment unit in order to control temperature. "We took measurements of the calcite and dolomite phases at room temperature and at 80° C."

    Using a technique to measure the stiffness of an elastic material, the researchers were able to accurately measure the accumulated damage after a thermal exposure that could be unambiguously attributed to microcracking.

    "Evidently, a significant change in microstress caused micro-cracking in the marble sample due to temperature changes," said Luzin.

    Although exaggerated temperature might not be relevant to real daily and seasonal temperature variation, smaller, more numerous natural temperature variations during long periods of time might result in even greater accumulated damage. There are historical examples of sculpture which deteriorated into a pulverised state after a century of exposure to temperature variation.

    "We have a responsibility to try and preserve great works of art and architecture with non-destructive techniques and nuclear technologies give us the means to do this. Hopefully David and other important monuments can be preserved in the centuries to come," said Luzin.

    References

    [1] Giovanni Pascale, Filippo Bastianini, Roberto Carli, "Monitoring Marble cracking in the David by Michaelangelo Proc. Art'11, 10th Int. Conf. on Non-Destructive Investigations and microanalysis for the diagnostics and conservation of cultural and environmental heritage, Florence, April 13th-15th, 2011, NDT44

    [2] Stephano Merlino Paolo Orlandi "Carraraite and zaccagnaite, two new minerals from the Carrara marble quarries: their chemical compositions, physical properties, and structural features" American Mineralogist, Volume 86, pages 1293–1301

    [3] 310.4028/www.scientific.net/MSF.777.148. Luzin, V; Nikolayev, D and Siegesmund, S, Temperature Induced Internal Stress in Carrara Marble, Mater. Sci. Forum 777, 148-154 (2014)

    Source: Australian Nuclear Science and Technology Organisation (ANSTO) [June 22, 2015]

  • Brand Space of the Deutsche Bank

    Brand Space of the Deutsche Bank
    Deutsche Bank

    New Interior of the Bank

    As the sector of financial services is very abstract to most people, the main challenge with regards to the contents was to develop innovative and exciting narrative formats that create a tangible experience. Design wise we wanted to avoid permanent spatial logos that dominate and frame the space with simple 3D extrusion, thus, we had to find a subtle though still clearly recognisable way of translating it into spatial architecture.

    As part of the redesign of their corporate headquarters, Deutsche Bank took the opportunity to create a permanent brand space. The brief was to shape an environment where their well-known logo designed by Anton Stankowski is embodied within the space and where customers, employees and external visitors would be able to experience and to connect with the Deutsche Bank brand. All relevant aspects of the company, beginning with its history and extending to its various business divisions and their contributions to society today should be communicated to the visitor.

    Using the concept of anamorphosis abstract architectural structures have been designed to only reveal themselves as the logo when viewed from specific sweet spots. Parts of the logo sculptures are formed by incorporated media installations that allow the visitor to physically experience and interact with the brand. One of the sculptures is touch-sensitive – here networked information bits can be explored. The second reacts to the visitor, whose physical motions trigger the display of statistic data. The third, a kinetic sculpture communicates the brand values precision and passion in a metaphorical, emotional way.

    Since the opening on April 6, more than 20,000 visitors came to see the Brand Space. Board members use the space to hold receptions, functions such as HR are using it for employee activities, bank managers invite partners and clients, and the press department welcomes journalists in the Brand Space. Moreover, marketeers from international companies come to experience the space, as it’s the first brand space for a financial services brand.

    Advertiser/Client: DEUTSCHE BANK;
    Entrant Company: ART+COM Berlin, GERMANY;
    DM/Advertising Agency: ART+COM Berlin, GERMANY;
    2nd DM/Advertising Agency: COORDINATION Berlin, GERMANY;
    Creative Director: Joachim Sauter (ART+COM);
    Creative Director: Jochen Gringmuth (Coordination);
    Project Manager: Gert Monath (ART+COM);
    Art Director: Eva Offenberg (ART+COM);
    Art Director: Petra Trefzger (ART+COM);
    Architect: Jeanette Riedel (Coordination);
    Head Of Media Technology: Björn Seeger (ART+COM);
    Designer: Arne Michel (ART+COM);
    Computational Designer: Christian Riekoff (ART+COM);
    Head Of Development: Sebastian Heymann (ART+COM).

    Deutsche Bank, Frankfurt am Main


    Frankfurt am Main






    VIA «Brand Space of the Deutsche Bank»