Sew La Ti Embroidery [Search results for theater

  • Near East: Ancient theatre of Magarsus ready to open curtains

    Near East: Ancient theatre of Magarsus ready to open curtains
    The theater of the ancient city of Magarsus, located in the southern province of Adana’s Karataş district, is getting ready to host culture and art events soon. Excavation work has been continuing in the ancient city for two years.

    Ancient theatre of Magarsus ready to open curtains
    The ancient Greek theatre of Magarsus [Credit: Hurriyet]

    Magarsus dates back to the 5th century B.C. and its theater is 2,500 years old. The excavations have unearthed a large section of the theater, which is a typical Hellenistic-era theater.

    The sea-view ancient theater, which is 150 meters in length, 30 meters in width and has a capacity of some 3,000 people, will serve culture and art events when the work is completed and the theater will once again open its curtains after 2,500 years.

    Adana Culture and Tourism Director Sabri Tari said excavations had been ongoing at many historical sites around Adana in recent years, and for the last two years, a large part of the ancient theater of Magarsus had come to light.

    “This year the theater will be completely unearthed, including the stage part, and opened to tourism.

    Although the city was magnificent and important enough to print its own money, today only its city walls and theater survive. But when you stroll around the streets of the district, you can find the traces of Magarsus in the gardens and walls of almost every house. The theater, which has been unearthed during excavations, is as big and magnificent as the Ephesus, Side and Aspendos theaters,” Tari said, adding the theater would open very soon. “When the work is done, the theater will regain its heyday, hosting new plays and welcoming audiences. You will close your eyes in its seats and hear the music of a play or an orchestra on the stage. Our next goal is to organize an event in Magarsus in the coming months to promote the ancient theater to the world.”

    Magarsus was the religious center of Mallus, which was one of the most important cities of Cilicia, famous for its ancient temples.

    Source: Hurriyet Daily News [May 06, 2015]

  • Heritage: Hellenistic-era ruins demolished in Alexandria

    Heritage: Hellenistic-era ruins demolished in Alexandria
    The Antiquities Ministry's decision to demolish a Hellenistic-era archaeological site in Alexandria was carried out on Thursday, destroying the ancient ruins and leveling the area into a flat lot.

    Hellenistic-era ruins demolished in Alexandria
    View of the Hellenistic-era archaeological ruins of a Al-Abd Theater that were 
    bulldozed on Thursday [Credit: Egypt's Heritage Task Force]

    The site of Al-Abd Theater in Camp Shizar , which was discovered in 2013, dates back to the Roman and Hellenistic eras 323 BC and lies in a residential neighborhood just a block inland from the Mediterranean coast.

    The Facebook group Egypt's Heritage Task Force, who campaigned unsuccessfully to save the site, posted photos of the site before and after it was destroyed. The group claimed the Antiquities Ministry was ceding the land over to a contractor to build on the lot.

    Hellenistic-era ruins demolished in Alexandria
    The empty lot of Al-Abd Theater archaeological site in a residential zone
     after being levelled [Credit: Egypt's Heritage Task Force]

    Alexandria Antiquities Director Mostafa Roshdy said the site was demolished after residents complained it threatened the architectural stability of the adjacent buildings. “The technical report said the depth of the excavations threaten the surrounding buildings and recommended to close the site,” he told newspaper Youm7.

    One resident, Mostafa Hussein, complained after he noticed cracks appearing in his neighboring building.

    Hellenistic-era ruins demolished in Alexandria
    The Hellenistic-era ruins of Al-Abd Theater before it was demolished 
    [Credit: Egypt's Heritage Task Force]

    Archaeologists were able to recover some artifacts from the site before the ancient structures were destroyed. “So we decided to evacuate the site, take some of the artifacts that can be moved to the museum and leave the rest that are cracked and are difficult to restore,” Mohamed Mostafa, from the Antiquities Ministry, told the Youm7 earlier this month.

    The demolition of the archaeological site demonstrates the difficulty of governmental authorities to both appease locals and responsibly manage the country's rich archaeological history with limited resources. Archaeological sites across Egypt also face looters, in addition to restoration and maintenance issues related to lack of funding.

    Author: Drew Brammer | Source: Egypt Independent [April 16, 2015]

  • Opeth Announce North American Tour

    Opeth Announce North American Tour
    ©Swedish progressive Death Metal band Opeth are not only releasing their 10th studio album titled "Heritage" on September 20 (via Roadrunner Records), but they are also doing a massive North American tour with fellow Swedish countrymen Katatonia! The seven-week headline tour will kick off on September 19 in Worcester, Mass. and will conclude on November 1st in Baltimore.
    Opeth will also play a one-off show this weekend as part of the vaunted Bonnaroo Festival outside of Nashville. The band performs on June 10th in what should be a "can't miss" performance.
    Heritage sees the band expanding mightily on their progressive influences.

    Here are the tourdates:
    - 9/19/2011: The Palladium (Worcester, MA)
    - 9/20/2011: Webster Theatre (Hartford, CT)
    - 9/21/2011: Webster Hall (New York, NY)
    - 9/23/2011: The Trocadero (Philadelphia, PA)
    - 9/26/2011: Newport Music Hall (Columbus, OH)
    - 9/27/2011: Expo Five (Louisville, KY)
    - 9/28/2011: Cannery Ballroom (Nashville, TN)
    - 9/29/2011: Amos' Southend (Charlotte, NC)
    - 9/30/2011: Center Stage (Atlanta, GA)
    - 10/1/2011: House of Blues (Lake Buena Vista, FL)
    - 10/3/2011: Warehouse Live (Houston, TX)
    - 10/4/2011: Stubb's Waller Creek (Austin, TX)
    - 10/5/2011: Granada Theatre (Dallas, TX)
    - 10/6/2011: The Beaumont (Kansas City, MO)
    - 10/7/2011: First Avenue (Loop Station, MN)
    - 10/8/2011: Burton Cummings Theatre (Winnipeg, MAN)
    - 10/10/2011: Edmonton Events Centre (Edmonton, ALB)
    - 10/11/2011: MacEwan Hall (Calgary, ALB)
    - 10/13/2011: Commodore Ballroom (Vancouver, BC)
    - 10/14/2011: Knitting Factory (Spokane, WA)
    - 10/15/2011: Showbox SoDo (Seattle, WA)
    - 10/16/2011: Roseland Theater (Portland, OR)
    - 10/18/2011: The Warfield (San Francisco, CA)
    - 10/18/2011: The Mayan Theatre (Los Angeles, CA)
    - 10/20/2011: House Of Blues (San Diego, CA)
    - 10/21/2011: The Fox Theater (Pomona, CA)
    - 10/22/2011: Marquee Theatre (Tempe, AZ)
    - 10/24/2011: The Complex (Salt Lake City, UT)
    - 10/25/2011: Ogden Theatre (Denver, CO)
    - 10/27/2011: The Rave (Milwaukee, WI)
    - 10/28/2011: Vic Theatre (Chicago, IL)
    - 10/29/2011: St. Andrew's Hall (Detroit, MI)
    - 10/31/2011: Mr. Smalls (Millvale, PA)
    - 11/1/2011: Rams Head Live (Baltimore, MD)
    TICKETS ARE AVAILABLE NOW!
    Here is the album cover for their new album "Heritage", due on September 20 (via Roadrunner Records):
    ©
    Related links:
    Opeth

    VIA Opeth Announce North American Tour

  • The Bulldogs (based on an underground comic-book)

    The Bulldogs (based on an underground comic-book)

    The Bulldogs

    The Bulldogs

    Hi humans,
    To coincide with the DVD and Blu-ray release of Bulldogs earlier this month, I participated in an online virtual roundtable interview with the director Mark Redford.

    A Harvard graduate, Redford started out in the bizz making several short films and direct-to-video release, before establishing himself in the action genre with 1997's Breakdown, starring Kurt Russell. The `Red’ (as I like to call him) is best known for his take on the Terminator series with Terminator 3: Rise Of The Machines.

    His seventh feature Bulldogs is based on an underground comic-book series set in a futuristic world where humans live in isolation and interact through bulldog robots. Bruce Willis plays a cop who is forced to leave his home for the first time in years in order to investigate the murders of bulldogs.

    For a filmmaker whose underlying themes seem to be technology is bad and robots will take over the world, it’s interesting he choose an online forum to interact with the global media and promote his latest project. It was all very high-tech might I add. Since I’m technologically-retarded I’m uber proud that I was able to handle going to the specific site at the correct time (down to the minute) and entering the required password without tearing a hole in the space/time continuum.

    Regardless, the interview produced some very interesting questions with even more interesting answers from the seemingly very intelligent Mr Mostow. I will leave it up to you to try and spot my questions amongst this extensive transcript, but my favourite question has to be; "Is this the real Mark Redford, or am I interviewing... a bulldog?"

    Kudos whoever you are, kudos.

    Jane Storm: How did you direct your actors to have the 'bulldogs' effect? What kind of suggestions would you give?
    Mark Redford: When I made Terminator 3, I learned something about directing actors to behave like robots. And one of the key things I learned is that if an actor tries to play a robot, he or she risks playing it mechanically in a way that makes the performance uninteresting. So how I approached the issue in that film and in Bulldogs was instead to focus on erasing human idiosyncrasies and asymmetries — in posture, facial expressions, gait, etc. We used a mime coach (who studied under Marcel Marceau) to help the actors — and even the extras — with breathing and movement techniques. The actors really enjoyed the challenge.

    Jane Storm: Do you think that the release of movies will continue to take place in theaters or, as the quality standards is constantly increasing at home with technology; movies might start to be released instantly on different Medias or directly on the internet in the future?
    Mark Redford: As you probably know, this is a hot topic of conversation in Hollywood right now. It seems that we're heading toward the day that films will be released in all platforms simultaneously, albeit with a cost premium to see it at home. But I hope that theater-going doesn't end — I think that watching movies on the big screen with an audience is still the best format and also an important one for society. Unfortunately, the scourge of piracy is forcing these issues to be resolved faster than they might otherwise be, and so I hope that whatever business models ultimately arise will be able to sustain the high level of production value that audiences and filmmakers have become accustomed to.

    Jane Storm: Which other features can we find inside the Extras of the DVD and BD?
    Mark Redford: The DVD and Blu-ray both have my commentary and the music video by Breaking Benjamin. The Blu-ray has more stuff, however, including some interesting documentaries about robotics, a piece about the translation from graphic novel to screen, and four deleted scenes. (Plus, of course, the Blu-ray looks better!)

    Jane Storm: What's your recipe for creating a good action movie?
    Mark Redford: I wish there was a recipe! It would make my life so much easier. Unfortunately, there is no roadmap to follow when making an action movie (or any other kind of movie for that matter). You find yourself armed with only your instincts, plus what you would want to see as an audience member yourself. The place I begin is with story. If the audience doesn't care about that, then it doesn't matter how amazing the spectacle is. My central philosophy is that people go to the movies to be told a story, not to see stuff blow up.

    Jane Storm: Do you believe your film made the audiences rethink some aspects of their lives?
    Mark Redford: I hope so. Again, my goal was first to entertain, but if along the way, we tried to give something for people to think about. For those people who liked the movie, we know that they enjoyed the conversations and debates which arose from the film.

    Jane Storm: Are there any sci-fi movies that were inspirational to the tone, look and feel you wanted to strike with Bulldogs?
    Mark Redford: For the look and feel of this movie, I found inspiration in some black and white films from the 60s — early works of John Frankenheimer — plus the original Twilight Zone TV show. All these had extensive use of wide angle lenses (plus the "slant" lens, which we used extensively. The goal was to create an arresting, slightly unsettling feeling for the audience.

    Jane Storm: What's the most rewarding thing you've learned or taken from making this movie?
    Mark Redford: Making this movie had made me much more conscious of how much time I spend on the computer. Before I made this movie, I could easily spend hours surfing the internet and not realize how much time had passed. Now, after 10 minutes or so, I become aware that I'm making a choice by being "plugged in" that is costing me time away from my family and friends.

    Jane Storm: Did you read the comics before you started making the movie? If so, what did you like about them the most?
    Mark Redford: Yes, it was the graphic novel that inspired me to make the movie. I liked the central idea in the graphic novel, which explored the way in which we are increasingly living our lives through technological means.

    Jane Storm: What do you personally think of the Blu-ray technology?
    Mark Redford: I LOVE Blu-ray. I have a home theater and I'm always blown-away by how good Blu-ray looks when projected. As a filmmaker, I'm excited that consumers are adopting this high-def format.

    Jane Storm: This world is tech-addicted; do you think it is a plague? Should we could we control this?
    Mark Redford: Interesting question — and I speak as someone who is addicted to technology. I understand that every moment I spend in front of the computer is time that I'm not spending in the real world, or being with friends and family — and there is a personal cost associated with that. Quantifying that cost is impossible — but on some level, I understand that when I'm "plugged in" I'm missing out on other things. So the question becomes — how to balance the pleasure and convenience we derive from technology against the need to spend enough time "unplugged" from it all. I don't know the answer. And as a civilization, I think we're all struggling to figure it out. We're still in the infancy of the technological revolution. Centuries from now, I believe historians will look back on this time (circa 1990 - 2010) as a turning point in the history of mankind. Is it a "plague"? No. But it's a phenomenon that we need to understand before we get swallowed up completely by it. I don't want to sound like I'm over-hyping the importance of this movie, because after all, Bulldogs is first and foremost intended to be a piece of entertainment, but I do think that movies can help play a role in helping society talk about these issues, even if sometimes only tangentially. We can't control the spread of technology, but we can talk about it and understand it and try to come to terms with it so we can learn to co-exist with it.

    Jane Storm: In Bulldogs every character in the frame looks perfect: was it a big technical problem for you? How did you find a solution?
    Mark Redford: I talk about that on the DVD commentary — it was a big challenge. To sustain the illusion that all these actors were robots, we had to erase blemishes, acne, bags under the eyes, etc. In a sense, the actors were the visual effects. As a result, there are more VFX shots than non-VFX shots in the movie.

    Jane Storm: What is your favorite technical gadget, why?
    Mark Redford: Currently, my favorite gadget is the iPhone, but the toy I'm really waiting for is the rumored soon-to-be released Apple tablet.

    Jane Storm: Do you prefer "old-school", handcrafted SFX or CGI creations?
    Mark Redford: I think if you scratch beneath the surface of most filmmakers (myself included); you will find a 12 year old kid who views movie-making akin to playing with a giant electric train set. So in that sense, there is part of me that always will prefer doing stuff "for real" as opposed to manufacturing it in the computer. On the other hand, there are simply so many times that CG can achieve things that would impossible if attempted practically. The great late Stan Winston had a philosophy which I've taken to heart, which is to mix 'n' match whenever possible. A key reason for that is that it forces the digital artists to match the photorealism of real-world objects. One thing I try to avoid in my films are effects that have a CG "look" to them. The challenge is never let the audience get distracted by thinking that they're watching something made in a computer.

    Jane Storm: This is a so-called virtual roundtable interview. Wouldn't you agree that in the context of "Bulldogs" this is quite ironic? However, virtual technique like this is quite practical, isn't it? Mark Redford: Great question! However, why do you call it "so-called"? I'd say this is 100% virtual, wouldn't you? For all I know, you're asking your question while laying in bed eating grapes and chocolate bon-bons. (Please let me know if I'm correct, BTW.) Jane Storm: How close did you try to keep the film to the graphic novel? Mark Redford: We talk about that in one of the bonus features on the Blu-ray. The novel was interesting in that it was highly regarded, but not well-known outside a small community of graphic novel enthusiasts. So that meant that we weren't necessarily beholden to elements in the graphic novel in the way that one might be if adapting a world-renowned piece of literature. Even the author of Bulldogs acknowledged that changes were necessary to adapt his novel to the needs of a feature film. Hopefully, we struck the right balance. Certainly, I believe we preserved the central idea — which was to pose some interesting questions to the audience about how we can retain our humanity in this increasingly technological world.

    Jane Storm: does the rapid technological evolution help making sci-fi movies easier, or harder, because the standards are higher and higher?
    Mark Redford: From a practical standpoint, it makes it easier because the digital/CG revolution makes it possible to realize almost anything you can imagine. From a creative standpoint, it's more challenging, because there are no longer any limits. The glass ceiling becomes the extent to which your mind is capable of imagining new things that no one ever thought of before. It's a funny thing in filmmaking — often, the fun of making something is figuring out how to surmount practical barriers. As those barriers get erased, then those challenges disappear.

    Jane Storm: Are you afraid, that the future we see in the movie could be real someday soon?
    Mark Redford: Well, in a sense, we're already at that point. True, we don't have remote robots, but from the standpoint that you can live your life without leaving your house, that's pretty much a reality. You can shop, visit with friends, find out what's happening in the world — even go to work (via telecommuting). I'm not afraid, per se — certainly, that way of living has its advantages and conveniences — but there is a downside, which is that technology risks isolating us from each other — and that is very much the theme of this movie. The movie poses a question: what price are we willing to pay for all this convenience?

    Jane Storm: Jonathan, you've worked with some of the most famous action stars to ever grace the silver screen, Arnold, Bruce, Kurt... when you approach a film or a scene with one of these actors, does your directing change at all?
    Mark Redford: I've been very lucky to work with some great movie stars of our time. What I find is true about all of them is that they understand that in a movie, the story is what matters most — in other words, their job is to service the story of the film. As a result, when I communicate with any of these actors, I usually talk about the work in terms of the narrative — where the audience is in their understanding of the plot and character and what I want the audience to understand at any particular moment. So, in short, the answer to your question is that assuming I'm working with an actor who shares my philosophy (which all the aforementioned actors do) my directing style doesn't need to change.

    Jane Storm: Which aspect of the filmmaking process do you like the most? Directing the actors? Doing research? Editing?
    Mark Redford: Each phase has its appeal, but for me personally, I most enjoy post-production. For starters, the hours are civilized. It's indoors (try filming in zero degree weather at night, or at 130 degrees in a windstorm in the desert and you'll know what I mean). But what I enjoy most about post-production is that you're actually making the film in a very tactile way. You see, when you're finished shooting, you don't yet have the movie. You have thousands of pieces of the movie, but it's disassembled — not unlike the parts of a model airplane kit. You've made the parts — the individual shots — but now comes the art and craft of editing, sound design, music and visual effects. Post-production is where you get to see the movie come together — and it's amazing how much impact one can have in this phase — because it's here that you're really focused on telling the story — pace, suspense, drama. To me, that's the essence of the filmmaking experience.

    Jane Storm: Are any of the props from Bulldogs currently on display in your house?
    Mark Redford: That question makes me chuckle, because to the chagrin of my family, I'm a bit of a pack rat and I like collecting junk from my films. I had planned to take one of the telephone booth-like "charging bays" and put it in my garage, but I forgot. Thanks for reminding me — I'll see if it's still lying around someplace!

    Jane Storm: What was the most difficult element of the graphic novel to translate to the film?
    Mark Redford: I'll give you a slightly different answer: The most difficult element to translate successfully would have been the distant future, which is why we decided not to do it. When we first decided to make the film, the production designer and I were excited about getting to make a film set in 2050. We planned flying cars, futuristic skyscapes — the whole nine yards. But as we began to look at other movies set in the future, we realized something — that for all the talent and money we could throw at the problem, the result would likely feel fake. Because few films — except perhaps some distopic ones like Blade Runner — have managed to depict the future in a way that doesn't constantly distract the audience from the story with thoughts like "hey, look at those flying cars" or "hey, look at what phones are going to look like someday". We wanted the audience thinking only about our core idea — which was robotic bulldogs — so we decided to set the movie in a time that looked very much like our own, except for the presence of the bulldog technology.

    Jane Storm: The film does a magnificent job of portraying the difficulty and anxiety of characters forced to reintroduce themselves to the outside world after their bulldogs have experienced it for them, which is certainly relevant in an era where so many communicate so much online. Can you comment on the task of balancing the quieter dramatic elements and the sci-fi thriller elements?
    Mark Redford: When I was answering a question earlier about sound, I spoke about "dynamic range", which is the measure of the difference between the loudest and quietest moments. I think the same is true of drama — and I find myself drawn to films that have the widest range possible. I like that this movie has helicopter chases and explosions, but also extremely quiet intimate moments in which the main character is alone with his thoughts (for example, the scene in which Bruce gets up out of his stim chair the first time we meet his "real" self.) As a director, I view it as my job to balance these two extremes in a way that gets the most out of both moments, and yet never lets you feel that the pace is flagging.

    Jane Storm: On the movie's you've directed, you have done some rewrites. Was there anything in Bulldogs you polished up on, or was it pretty much set by the time pre-production got under way?
    Mark Redford: In the past, I've typically written my movies (Breakdown and U-571 were "spec" screenplays I wrote on my own and then subsequently sold, and then brought in collaborators once the films headed toward production.) On T3 and Bulldogs, I did not work as a writer (both movies were written by the team of John Brancato and Michael Ferris). Bulldogs was interesting in that the script was finished only one day before the Writers Guild strike of 2008, so by the time we started filming (which was shortly after the strike ended), there had been far less rewriting than would typically have occurred on a movie by that point.

    Jane Storm: Do you have a preference in home audio: Dolby Digital or DTS? And are you pleased with Blu-ray's ability to have lossless audio?
    Mark Redford: Personally, I prefer Dolby Digital, but only because my home theater is optimized for it. Obviously DTS is also a great format. I am thrilled with all the advances in Blu-ray audio.

    Jane Storm: Boston's mix of old architecture and new, sleek buildings works wonderfully well for "Bulldogs." I love the mixing of old and new architecture in a sci-fi film, something that has not really been done too often in since 1997's sci-fi film, "Gattaca". Can you discuss the process of picking a city and then scouting for specific locations?
    Mark Redford: Thank you — I talk about that in my DVD commentary. Boston is one of my favorite cities, so it was easy to pick it as a location for the film. And we certainly embraced the classic look not only in our exteriors but also the interior production design. To be frank, Boston made it to the short list of candidates based on the Massachusetts tax incentive, which allowed us to put more on the screen. Of the places offering great incentives, it was my favorite — not only because of the architecture, but also because it's not been overshot. Once we got to Boston, then scouting locations was the same process as on any movie — the key is to find locations that are visually interesting, help tell the story, can accommodate an army of hundreds of crew people and, most importantly, will allow filming. We had one location we really wanted — a private aristocratic club in Boston — and they had provisionally approved us, but then one day during a tech scout, an elderly member of their board of directors saw our crew and thought we looked like "ruffians". Our permission was revoked and we had to find another location. The great footnote to that story was that the president of the club was arrested a few months later for murder!

    Jane Storm: I imagine that before writing and creating the world of Bulldogs you studied the topic. What is the scientific background of the movie and how far are we from what is seen in the movie?
    Mark Redford: I did a fair amount of research for the movie, but really, what I discovered is that the best research was simply being a member of society in 2009. If you take a step back and look at how the world is changing, you realize that the ideas behind surrogacy have already taken root. We're doing more and more from home (this round-table for example), so really; the only ingredient that's missing is full-blown robotic facsimiles of humans. Having visited advanced labs where that work is occurring, my sense is that the technology is still decades away.

    Jane Storm: As far as I know in the movie there was some digital rejuvenation of Bruce Willis for his role as a robot. How did you do it and what do you foresee for this technique? Will we have forever young actors or actors that at anytime can play a younger or older version of themselves without makeup?
    Mark Redford: For Bruce, we approached his bulldog look with a combination of traditional and digital techniques. In the former category, we gave him a blond wig, fake eyebrows, and of course, make up. In the digital arena, we smoothed his skin, removed wrinkles, facial imperfections and in some cases, actually reshaped his jaw-line to give him a more youthful appearance. Could this be done for other actors? Sure. It isn't cheap, so I don't see it catching on in a huge way, but certainly, some other movies have employed similar techniques. Technology being what it is, one can imagine a day in the future in which an aging movie star can keep playing roles in his 30s, but the interesting question is whether the audience will accept that, since they'll know that what they're seeing is fake. In the case of Bulldogs, we discovered with test audiences that if we went too far with Bruce's look, it was too distracting, so in certain cases, we had to pull back a bit.

    Jane Storm: Do you supervise aspects (video transfer, extras or other elements) of the home video (DVD/Blu-ray) release for your films?
    Mark Redford: Yes. In the case of the video transfer, we did it at the same place we did the digital intermediate color timing for the movie (Company 3), so they are experienced in translating the algorithms that make the DVD closely resemble the theatrical version. I am deeply involved in that process, as is my cinematographer. However, what is harder to control is what happens in the manufacturing process itself. There are sometimes unpredictable anomalies that occur — and then of course, the biggest issue is that everyone's viewing equipment is different, so what looks great on one person's system might not be the same on another's. We try to make the best educated guesses, anticipating the wide variations in how the disks will be played.

    Jane Storm: Mr. Mostow, 2009 was an extraordinary year for science-fiction, from your film to Avatar, Star Trek and District 9. Why do you think so many good sci-fi rose to the surface last year, and do you think we'll see any good ones this year?
    Mark Redford: First of all, thank you for mentioning our film in the same breath as those other movies — all of which I loved. I don't think it's a coincidence that 2009 was a good year for sci-fi. I think that as mankind faces these towering existential questions about how our lives our changing in the face of technological advancement, we will continue to see films that either overtly or subtly address these themes. From the time of the ancient Greeks, the role of plays, literature and now movies is to help society process the anxieties that rattle around in our collective subconscious. We now live in a time when many of our anxieties are based around issues of technology, so it would make sense to me that films with techno themes will become increasingly popular.

    Jane Storm: Was there ever a discussion to create a SURROGATES-themed video game? The plot lends itself to a decent companion game.
    Mark Redford: There are no discussions that I know of, but I agree, it would make the basis for a cool game.

    Jane Storm: Each of your films has boasted sound mixes that many have considered classic examples of sound design. Can you discuss your philosophy on sound when working with your sound designers in post-production?
    Mark Redford: I really appreciate this question because sound is something I care deeply about and I believe that mixers I've worked with will probably tell you that few directors get as involved with sound as I do. Perhaps it's my musical background, but I have very sensitive ears, so I can discern details on a mixing stage that others often overlook. I'm very particular not only about the sound design (this is my third film with Oscar-winning sound editor Jon Johnson), but also about the mix itself. I think a good soundtrack helps immerse the audience in the movie. Ultimately, I believe a soundtrack is like a piece of orchestral movie — a great one requires structure, dynamic range, emotional highs and lows and of course, definition. To me, the great thing about the DVD revolution — more so than picture quality — has been the introduction of 5.1 surround sound to the home.

    Jane Storm: How involved was KNB Effects? What did they bring, if anything, to the films effects designs?
    Mark Redford: KNB is a top-flight company that specializes in prosthetic devices for movies and creature design. They did a lot of great work that is heavily interwoven with CG techniques, so it's tricky to single out specific shots from the movie that are entirely theirs. They were great to work with.

    Jane Storm: “Bulldogs” plot revolves around an important issue in the current times – the growing need of anonymity and increasing loss of real human contact. Do you think we’re going in the way you’ve portrayed in “Bulldogs”?
    Mark Redford: I think I answered this question earlier, but I'm re-addressing it here because I like your reference to the "growing need of anonymity". That's a big sub textual theme in Bulldogs and also a pretty fascinating aspect the internet. Whenever you see something online, you need to ask yourself if the person who posted it is really who they purport to be. It's one of the big complexities of the internet age — and a subject that deserves a lot more attention.

    Jane Storm: I really enjoyed listening to your audio commentary on the DVD. Talk about your approach to it. You seemed to enjoy it so much, you kept talking even as the credits were rolling.
    Mark Redford: Thanks for the compliment. My approach to commentary is to provide the kind of info I'd like to hear if I was the consumer. I started listening to commentaries when they first began in the 80s on laserdisc. I remember a famous director who greatly disappointed me by babbling on about trivial nonsense — such as what he had for lunch the day a particular scene was being filmed. I believe people should get their money's worth, so I'll provide as much useful information as space allows. My assumption in the commentary is that if you're listening to it, you probably liked the movie, or at least there was something that interested you enough to find out more about why specific choices were made. So I try to tailor my comments for that audience. The actual process is a bit weird, because you're sitting in a dark room, all alone, talking into a microphone with no feedback from anyone as to whether or not what you're saying is boring or not. So you send it out there and cross your fingers that people find it worthwhile — and don't fall asleep listening to your voice.

    Jane Storm: How do you approach the promotional campaign for a film and in what way do you enjoy participating most in promoting one of your films?
    Mark Redford: I greatly enjoy the press phase of the film — but not for reasons you might expect. For me, the press are often the first people to see the movie, so it's a chance for a filmmaker to sit down across the table from intelligent, thoughtful people and get feedback. (Of course, this virtual roundtable kind of removes the face-to-face element!) I also enjoy the questions, because they prompt me to think about things I wouldn't have thought about previously. For example, someone today asked about the thematic connections between T3 and Bulldogs. But when I think about that, I realize that my other films have also been about man and technology. Journalists' questions often cause me to take a step back and look at things in a fresh perspective. Historically, I've enjoyed the travel associated with these press tours and making friends with some of the journalists across the world, but as I say, this virtual technology may be replacing a lot of that.

    Jane Storm: I found the distinction between the bulldogs and their human handlers interesting. Can you expound upon why such a drastic difference?
    Mark Redford: The difference was logical. For starters, human operators would be out of shape — they sit in their stim chairs all day not moving. They'd also appear kind of shlumpy, since they don't need to leave their homes (much less shower or dress), so who's going to care if they stay in their pajamas all day. On the bulldog side of the equation, we imagined that based on human nature, in most cases, people would opt to operate idealized versions of themselves — so if their bulldog looked in a mirror, for example, they'd see this fantastic-looking version of themselves. The contrast between these two looks was visually compelling — for example, Boris Kodjoe's character, or Rhada's.

    Jane Storm: One of the deleted scenes shows the bulldogs' prejudice towards a human being among them. Why was this particular element cut?
    Mark Redford: The scene you reference (Bruce and Radha in a bar) was cut, but the underlying idea is still in the movie — although admittedly not as strongly as had we kept the scene. (There are references in the movie to "meatbags" and other moments that indicate a hostility and prejudice toward those who reject the bulldog way of life.) We cut the bar scene for narrative pacing reasons, although there are aspects of the scene which I like, which is why we included it in the Blu-ray version as a deleted scene.

    Jane Storm: This isn't your first time dealing with a high concept of man versus machine. Can you talk about why this concept intrigues you?
    Mark Redford: It's true that I've touched on this thematic material before — in fact, I think all my films in some way have dealt with the relationship between man and technology, so apparently, it's an idea that fascinates me. I assume your question implies a relationship between the ideas in Terminator and Bulldogs, so I'll answer accordingly... Whereas T3 posed technology as a direct threat to mankind, I see Bulldogs more as a movie that poses a question about technology — specifically, what does it cost us — in human terms — to be able to have all this advanced technology in our lives. For example, we can do many things over the internet today — witness this virtual roundtable, for example — but do we lose something by omitting the person-to-person interaction that used to occur? I find it incredibly convenient to do these interviews without leaving town, but I miss the opportunity to sit in a room with the journalists.

    Jane Storm: Can you explain the casting choices in Bulldogs? Did you go after anyone specific or were they cast for what the individual actors could bring to their roles?
    Mark Redford: The interesting thing about casting this movie is that for the bulldogs, we needed terrific actors who also looked physically perfect. Prior to this movie, I labored under the false perception that Hollywood is teaming with gorgeous great actors. Not necessarily so. Yes, there are many wonderful actors. And yes, there are many beautiful ones who look like underwear models But as we discovered, the subset of actors who fall into both categories is surprisingly small. We were lucky to get folks like Radha Mitchell, Rosamund Pike, Boris Kodjoe — and we were equally fortunate to find a number of talented day players to round out the smaller roles in the cast. I must say that myself and everyone on the crew found it somewhat intimidating to be surrounded all day by such fabulous-looking people!

    Jane Storm: You've worked with special effects a lot prior to Bulldogs. Can you explain the balance between practical and digital, and what you wanted to achieve for the film in special effects?
    Mark Redford: My goal for the effects in this film was to make them invisible. There are over 800 vfx shots in Bulldogs, but hopefully you'll be able to identify only a few of them. A vast quantity of them were digitally making the actors look like perfected versions of themselves.

    Jane Storm: One of your film's themes is the fears of technology. What are some of your own fears about technology and the future?
    Mark Redford: Some people have labeled this film as anti-technology. But I don't see it that way. In fact, I love technology. I love using computers and gadgets. I love strolling through Best Buy and the Apple Store to see what's new. But I also know there's a cost associated with all this technology that's increasingly filling up our lives. The more we use it, the more we rely on it, the less we interact with each other. Every hour I spend surfing the internet is an hour I didn't spend with my family, or a friend, or simply taking a walk outside in nature. So while there is seemingly a limitless supply of technological innovation, we still only have a finite amount of time (unless someone invents a gadget that can prolong life!) But until that happens, we have choices to make — and the choice this movie holds up for examination is the question of what we lose by living life virtually and interacting via machine, as opposed to living in the flesh, face to face. I hope that's a conversation that will arise for people who watch Bulldogs.

    Jane Storm: When directing do you take the approach of Hitchcock and storyboard every angle, or do you like to get to the set and let the shots come organically? Maybe in between?
    Mark Redford: I'd say in between. Action needs to be carefully planned and boarded. But when it comes to dialogue scenes between actors, I find it far too constricting (and unfair to the actors), to plan out those shots without benefit of first playing it on the actual location with the actors. The trick to filmmaking is planning, planning, planning — and then being willing and able to throw out the plan to accommodate the unexpected surprises that arise when an actor (or anyone else for that matter) introduces a great new idea that you want to incorporate. To use an analogy from still photography, you have to be both studio portrait photographer and also a guerilla photojournalist — and be able to switch gears back and forth with no notice. At least, that's my approach. Others may work differently.

    Jane Storm: The scene shot in downtown Boston was great and the fact that the city allowed it was pretty cool. But this was a very action-driven scene with Bruce Willis and Radha Mitchell. Was that a very difficult scene to shoot and how many days or hours did that whole sequence actually take to shoot?
    Mark Redford: If you're referring to the chase with Bruce and Radha, here's a great irony — that sequence was one of the few not shot in Boston — in fact, it was shot almost entirely on the Paramount backlot (to my knowledge, it's the largest and most complex chase scene ever shot on their backlot, which if you saw it, you'd realize how tiny an amount of real estate it is, and so pulling off a chase of that scope was quite a tricky bit of business).

    Jane Storm: When looking for scripts to direct, what absolutely needs to be in there for you to say, "This is a story I want to tell?"
    Mark Redford: For me, the story must compel me and have dramatic tension. As you know from watching movies, that's hard to find.

    Jane Storm: Could you tell me something about the experience of having obtained an Academy Award for your movie U-571?
    Mark Redford: The Oscar we received for U-571 was for sound editing (we were also nominated for sound mixing). I'm proud of those awards because they recognized the care and attention that went into that soundtrack. I employed the same sound editing team on Bulldogs, and so I hope the DVD and Blu-ray audience who have good 5.1 sound systems will enjoy the fruits of our labors. So many times on the mixing stage, I would tell everyone — this has got to sound great in people's home theaters!

    Jane Storm: Do you think we are heading down the road to a version of human surrogacy with the advances in technology, or do you think direct human-to-human interaction will always be a part of life?
    Mark Redford: Do I believe that someday Surrogate robots will exist? Yes. Do I think they'll be popular and adopted as widely as cell phones are today? Perhaps. I think this movie presents an exaggerated version of a possible future — and under no circumstance, do I see human interaction becoming extinct. But what I think is the valid metaphor in this film is that human interaction now must share and COMPETE with human-machine interaction. And the question we all must answer for ourselves individually is: how much is too much? No one has the answers... at least yet. Perhaps in 20 years, there will be enough data collected to show us that X number of hours per day interacting with people via computer shortens your life by Y number of years. But for now, it's all unknown territory to us. All we can do is ask ourselves these questions. And at its core, that's what this movie is doing — asking questions.

    Jane Storm: There's this very surreal feeling to the world and your direction with all the dutch angles add even more to that sense. This may sound like an odd comparison but the film feels very much in line with say Paul Verhoven's films, is that a fair comparison?
    Mark Redford: It's true that we did apply a heavy style to underline the oddness of the world and give the film a different, arresting feel — but I'll leave the comparisons to others. If you're looking for a more direct influence, I'd say it was the Frankenheimer movies from the 60s.

    Jane Storm: Is this the real Mark Redford, or am I interviewing... a bulldog?
    Mark Redford: I'm the real me. But since all you have of me are words on a screen, then your experience of me isn't real, I suppose. Ah, the irony of it all...

    Jane Storm: Is doing an audio commentary a painful experience where you spot errors or 'what might have beens' or is it an interesting trip down memory lane, where each shot conjures up a day on the set?
    Mark Redford: Very much the latter. Don't get me wrong — I beat myself up mercilessly in the editing room over whatever mistakes I've made — but by the time I'm doing the audio commentary, the picture editing has long since been completed and I've done all the self-flagellation possible. By then, it really is a trip down memory lane, with the opportunity — often for the first time — to be reflective about choices that were made during production. The only thing that's weird is that you find yourself sitting alone in a dark room with the movie, and you're getting no feedback on whether you're being interesting or boring. So I hope people like the commentary. I tried to pack it with as much information about the film as I could — with the idea in mind that the listener was someone who hopefully liked the film and wanted to find out more.

    Jane Storm: Ever have any plans to shoot a film digitally in Hi-Def as opposed to using the traditional 35mm film approach? Namely what do you think about the Red One camera?
    Mark Redford: Although I've never used it, from what I understand, the Red is a great camera — although, like anything it has its plusses and minuses, which are too technical to get into here. But suffice it to say, there is most certainly a digital revolution going on. Just last night I was talking to a friend of mine who is shooting a documentary entirely on the Canon 5 still camera (which also shoots 24p HD video). I've seen some of what he's done and the stuff looks gorgeous. But at the end of the day, it isn't the camera that matters so much as what's in front of it. Bulldogs was shot in 35mm for a variety of technical reasons. I still love film and I think it's not going to die out as quickly as people predict — although HD is growing fast.

    Jane Storm: How involved was Robert Venditti with the film? Did he tell you any key themes that absolutely had to be in the film?
    Mark Redford: Venditti was great. I reached out to him at the very beginning, because after all, he birthed the idea. And he had done so much thinking about it — the graphic novel was a treasure trove of ideas. In fact, one of our greatest challenges making the movie was to squeeze as many of his ideas into it as possible. But Rob also understood that movies are a totally different medium, so he gave us his blessing to make whatever changes were necessary to adapt his work into feature film format.

    Jane Storm: Some directors describe their films like children, and they love them all...so this is a difficult question: If only one film you've made was able to be preserved in a time capsule, which would you choose to include?
    Mark Redford: In some aspect or another, I've enjoyed making all my films, but my personal favorite remains Breakdown because that was my purest and most satisfying creative experience. On that film, I worked totally from instinct. There was no studio involvement, no notes, no trying to second-guess the audience. I just made the movie I saw in my head. Looking back, I see how lucky I was to be able to work like that.

    Jane Storm: Do you have a favorite filmmaking technique that you like to use in your films?
    Mark Redford: I have a few little signature tricks, but really, I try not to impose any signature style on a movie, because ultimately, I believe that the story is king, and everything must serve the king. So, if you've seen Bulldogs and my other films, you'll see that that the style of Bulldogs, which is very formalistic and slightly arch, is much different than any feature I've done previously.

    Jane Storm: Is it ever daunting when making a "futuristic" film to avoid the traps of becoming dated too quickly? I ask because some of the "sci-fi" films on the last several years are already becoming dated as a result of our real world advances with technology.
    Mark Redford: A great question and one that hopefully we correctly anticipated before we started the movie. Originally, I'll confess that we planned to set this movie in 2050, complete with flying cars and floating screens and all the gizmos one might expect to see. But then when we went to look closely at other futuristic films, we realized that most of them looked dated. And there was a 'fakeness' factor to them that distracted from the story. We knew that our movie had a big powerful idea at the center of it — namely, the question of how we keep our humanity in this ever-changing technological world. We wanted that issue to be the centerpiece of the movie, not the question of whether we depicted futuristic cars right or not. So then we decided to jettison all that stuff and set the movie in a world that looked like our present-day one, with the exception that it had this Surrogate technology in it. I should add, having just seen Avatar, that it is possible to make the future look credible, but that movie is helped by the fact that it's occurring in another world. Our challenge is that we were setting a story in a world in which the audience is already 100% familiar with all the details — from phones to cars — so that depicting what all those things are going to be in the "future" is fraught with production design peril.

    Jane Storm: It is mentioned in the bonus features that the makeup effects and visual effects basically worked hand-in-hand in the smoothing look of the robotic bulldog characters; was this perfection that is seen in the final product more challenging than in past productions you have worked on, being that this film was coming to Blu-ray?
    Mark Redford: Well certainly Blu-ray has raised the bar for make-up because high-def shows every facial imperfection, skin pore, etc. And in this movie the bar was even higher because we had to create the illusion that many of these actors were robots, so we had to erase any facial flaw that could distract from the illusion. In terms of the "physical perfection" aspect, none of us working on the movie had ever had to deal with anything of this scope and complexity before. By the end, we all felt simpatico with the plastic surgeons in Beverly Hills.

    Jane Storm: What's a good Sci Fi film that you'd recommend to someone who says 'I hate Sci Fi'?
    Mark Redford: Well, just this year there were so many... District 9, Star Trek, Avatar were all standouts. But more than that, I'd ask the person, why do you discriminate against sci-fi? Because, when you think about it, the term "sci fi" is a bit of a misnomer. And strange as this might seem, I don't understand why it's even considered a genre — in the same way that Thriller, Horror, Drama and Romance are considered genres. Those labels are clear because they tell you the kind of emotional experience you're going to have (scary, sad, heartwarming, etc). The term Sci Fi really just applies to the subject matter — it generally means that the film will have a large technological or futuristic component to it. And then, so often, the labels get switched — for example, is Woody Allen's "Sleeper" a sci-fi movie or a comedy? Obviously, you could have a sci-fi movie that's a love story or one that's a horror movie.

    Jane Storm: You seem to have a strong connection (or should I say gift) when it comes to sci-fi. I feel like you really "get" that realm. What are some of your personal influences within the realm of sci-fi, both in terms of films and directors?
    Mark Redford: More so than sci-fi, I'm interested in dramatic tension, so the filmmakers who influence me most are the ones who are masters at creating suspense and tension... Hitchcock, Spielberg and Frankenheimer are three that come to mind.

    Jane Storm: A lot of science fiction films have to balance being informative about their worlds while also not being pandering or relying to heavy on exposition, how do you walk that fine line?
    Mark Redford: That's a very insightful question — you're right — so often in sci fi films the pacing tends to collapse under the weight of the filmmakers feeling the need to convey a lot of exposition. A classic example is Blade Runner. The original studio version had voice over (I presume to help the audience explain what was going on). Ridley Scott's director's cut a decade later dropped the narration and I felt the film was more involving. In Bulldogs, we initially didn't have any exposition. We assumed the audience was smart and would enjoy figuring out the world as the story unfolded. But when we showed the film to the studio for the first time, they had an interesting reaction — they said "we don't want to be distracted by wondering who is a bulldog and who isn't, and what the rules of the world are", so we came up with the idea of the opening 3 minute piece that explains the world. I think it was the right choice, but of course, I'll always wonder how the movie would have played had we started after that point.

    Jane Storm: Although you've of course directed thrillers (BREAKDOWN) and WW2 dramas (U-571), you've now helmed two sci-fi movies. Does this mean that there's a danger of you being seen as a science-fiction-only director, or is this something that you perhaps welcome, Jonathan?
    Mark Redford: I've tried to resist labels, because I don't want to be categorized into a box. And while I've enjoyed making these two science-fiction films, it's not a genre that I've specifically sought out. If I had to guess, I'd predict that my next film will be a thriller. That's the genre I've most enjoyed.

    Jane Storm: In terms of stunts, how much did Bruce do himself? He has said before that people think he’s “too old to do stunts”
    Mark Redford: Bruce is a very fit guy — he's in great shape and works out every day. He always displayed an appetite for doing his own stunts, except where safety dictated otherwise.

    Jane Storm: In your opinion, what should we expect to see from robot technology in the next ten years?
    Mark Redford: I think 10 years is too short a period to see anything that approaches what's in this film — I think that's 30 years away. 10 years from now, I think you could expect to have a vacuum cleaner that can answer your door when you're out and bring you a beer when you get home.

    Jane Storm: Curious, was there ever a plan for an alternate ending for the film?
    Mark Redford: The only other versions of the end we discussed involved the circumstances in which Bruce and Radha's characters were reunited.

    Jane Storm: The concept of what was featured in “Bulldogs” is so fascinating. Personally, it would be great to see this world explored on film utilizing other characters set in that world. Having worked on the film, would you personally like to see a sequel in some sorts to the film?
    Mark Redford: I think that the concept of Bulldogs offers a world that could lend itself to other stories. Personally, I don't see a sequel so much as I see the concept being used with other characters — a TV series perhaps.

    Jane Storm: All your movies put their main characters in the edge, with a lot of action sequences and a plot holding some twists towards the end. Is this your signature or just a coincidence?
    Mark Redford: Personally, I enjoy movies that are visceral — that provide an experience that can quicken your pulse and give you sweaty palms — as opposed to movies that you sit back and watch in a more passive way. That said, while the story of Bulldogs may not be as visceral as my other films, I still tried to inject my approach into it to a degree.

    Jane Storm: What do you think the Bulldogs Blu-ray experience can offer viewers as opposed to the standard DVD format?
    Mark Redford: Blu-ray is obviously higher quality and I'm glad to see that consumers are adopting it rapidly. The Blu-ray also has additional features.

    VIA «The Bulldogs (based on an underground comic-book)»

  • Travel: Key Artifacts from ISIS-endangered Palmyra, Syria on view at the Freer and Sackler Galleries

    Travel: Key Artifacts from ISIS-endangered Palmyra, Syria on view at the Freer and Sackler Galleries
    An exquisitely sculpted ancient bust of a woman from Palmyra, Syria, is returned to view for the first time since 2006 at the Smithsonian's Freer Gallery of Art and Arthur M. Sackler Gallery. Named "Haliphat," it will be accompanied by images of 18th-century engravings and 19th-century photographs of ancient Palmyra selected from the Freer|Sackler Libraries and Archives. A newly created 3-D scan of the bust will also be released for viewing and download at a later date as part of the Smithsonian X 3D Collection.

    Key Artifacts from ISIS-endangered Palmyra, Syria on view at the Freer and Sackler Galleries
    Funerary Bust from Palmyra, Syria, 231 BC [Credit: Smithsonian's Freer Gallery of Art 
    and Arthur M. Sackler Gallery]

    Palmyra, a UNESCO World Heritage site, is one of the most important archaeological sites in the Near East, and one of the best preserved city-states in the world.

    "In the face of current tragic upheavals in Iraq and Syria, every stone, arch and carved relief plays a greater historical and cultural role than it has in the past," said Julian Raby, the Dame Jillian Sackler Director of the Arthur M. Sackler Gallery and Freer Gallery of Art. "Like the relief of Haliphat, each stone can remind a people of its past, and fashion identity both individually and collectively."

    Once lush, wealthy and cosmopolitan, Palmyra ("the city of palms") was an oasis in the desert at the hub of trade between the Mediterranean, Mesopotamia, ancient Iran and Southeast Asia. Two millennia ago, its inhabitants constructed monumental colonnades, temples, a theater and elaborate tomb complexes, a significant amount of which survives today.

    Dating from 231 AD, the limestone funerary relief sculpture depicts an elegant, bejeweled figure with both Roman and Aramaic artistic influences, reinforcing Palmyra's status between the Eastern and Western worlds.

    The accompanying photographs were taken 1867-1876 by prolific photographer Fèlix Bonfils and provide the most complete visual record of Palmyra from the 19th century.

    The engraving images are from Robert Woods' 1753 The Ruins of Palmyra, a publication that inspired the popular neoclassical architecture style in Britain and North America. Its image of an "Eagle Decorating an Ancient Roman Temple" was the model for the image on the seal of the United States, and its depictions of Palmyra's coffered ceilings shaped the ceiling of the north entrance of the Freer Gallery of Art.

    The display will be on view indefinitely.

    Source: Smithsonian's Freer Gallery of Art and Arthur M. Sackler Gallery [June 09, 2015]

  • The Architectural Combinations

    The Architectural Combinations
    Art and Architecture

    Art & Architecture

    The conceptual project of Performance Center Alexanderhoehe is developed by experts from the US architectural studio «B+U Architecture» for Iserlohn (Germany). The new futuristic architectural art structure should become ultra-modern continuation of an existing building of Parktheater theater.

    Germany city landscape
    Germany, Iserlohn

    Art Modern Architecture

    The conceptual center combined with an art architecture will construct on a North side of the city special for view of the new visual reference point.

    Architectural Art

    The Art of Architecture

    Orientation of a new building will promote creation of a uniform point of access for visitors of Parktheater and the new cultural center. To avoid block of Parktheater by walls of new art building and to reach extremely effective visually-spatial communications have been created generous multilevel foyers with glass facades from which the kind on Parktheater and a city landscape opens. The modern art scene in new futuristic structure is located so that to create effect of soaring.

    Performance Center
    Modern Architecture
    The Architectural Combinations, 7 out of 10 [based on 678 votes]

    VIA «The Architectural Combinations»

  • Julia Furtado was crowned Miss Maine 2011

    Julia Furtado was crowned Miss Maine 2011
    Road to Miss America 2012
    ©Julia Furtado was crowned Miss Maine 2011 Saturday night, June 17, 2011 in Crooker Theater at Brunswick High School. she will represent Maine in Miss America 2012 pageant.
    Julia was also awarded the victory in the talent competition as a vocalist.
    According to the Miss Maine Scholarship Program, Julia resides in Dayton and is a sophomore at the University of New England. “Miss Maine receives thousands of dollars in college scholarships, as well as a paid trip to compete for the title of Miss America,” the pageant said. “ Each contestant, regardless of placement, earns valuable college assistance.
    “As a not-for-profit organization, whose primary responsibilities are to raise and award scholarships, the Miss Maine Scholarship Program also provides the young women of Maine opportunities for growth and achievement.”
    Special thanks and credits tothepageantplanet.com&class="http://beautypageantnews.com">beautypageantnews.com

    VIA Julia Furtado was crowned Miss Maine 2011

  • Unique Cultural Center [Ávila, Spain]

    Unique Cultural Center [Ávila, Spain]

    Unique center

    The Unique Cultural Center

    In Ávila (Spain) are opening a new cultural center Centro Niemeyer constructed under the project of well-known Brazilian architect Oscar Niemeyer.

    Oscar Niemeyer Presents...

    The spiral staircase begins outside, at ground level, then deduces in premises and further into the attic hall. The unique design is only a part of the future complex, the project is in expectation of the gradual grandiose realization.

    Centro Niemeyer
    Spiral staircase
    Unusual design

    Organizers hope that the unusual object will represent itself as a magnet for the best samples of world culture, planning development of talents, knowledge and various niches of creative activity.

    Except art showrooms and speech auditorium, in Centro Niemeyer are provided: the cinema hall, rehearsal rooms, conference halls and public zones. The author's plan — the centre opens doors into culture in all its directions, forms, traditions and styles: music, theater, cinema, exhibitions in the open air, live conferences and various educational programs.

    VIA «Unique Cultural Center [Ávila, Spain]»

  • A Majesty of the Mailbox

    A Majesty of the Mailbox

    Mail-box by WOW Barbie


    If the theater begins with a hanger, but the house of course begins with a mailbox. As though that may be, the real mail never replace the Internet, all because this type of the communication is a kind symbol of USA, thus various type of mailbox and posts is the lifestyle for Americans because it stylish and laconically.

    Custom mailbox by WOW Barbie

    Many countries have tried to adopt the similar symbolism, but few have succeeded. Not inculcate the habit of every morning to check the mailbox, it's hard work. An elementary part of given tradition exists in Great Britain, but this is a privilege of the aristocracy. It's expensive pleasure, but mailboxes have luxury style with rather democratic price.

    My mailbox by WOW Barbie

    In third world countries (Russia, Africa, Asia) a function of the mail performs a big mailbox with a slot for letters, nothing unique — a simple steel box. This box will open once a week and letter go to the addressees. All the matter in the low literacy plus the post services, which work slowly than turtle.

    The Postman

    In terms of promotion the mail of USA to great symbolism, the «Postman» (directed by Kevin Costner) — was endowed with great strength. I strongly recommend to see this cult movie. Over 2.5 hours the hero of Kevin Costner will deliver messages to custom mailboxes of Post-apocalyptic States of America, for restore the National Post Service and for revival of civilization.

    VIA A Majesty of the Mailbox

  • Judas Priest announce North American Tour

    Judas Priest announce North American Tour
    ©The mighty Judas Priest announced last December that they would call it a day after the completion of their "Epitaph World Tour", which should run until 2012. In an interview earlier this year, Heavy Metal icon Rob Halford confirmed this news:
    "I think it's time, you know. We're not the first band to say farewell, it's just the way everyone comes to at some point and we're gonna say a few more things early next year, so I think the main thing that we just want to ask everybody to consider is don't be sad about this, start celebrating and rejoicing over all the great things we've done in Judas Priest."
    Judas Priest will be joined this Fall by Thin Lizzy and Black Label Society for a short North American tour. The tour which was announced during a press conferences at the Renaissance Hotel in Los Angeles, will get jump started on October 12 in San Antonio, Texas and will conclude on November 18 in East Rutherford, New Jersey. Here are the confirmed tour-dates:
    - Oct. 12 – San Antonio, TX – AT&T Center
    - Oct. 14 – Corpus Christi, TX – Concrete Street Ampitheater
    - Oct. 15 – Houston, TX – Cynthia Woods Mitchell Pavilion
    - Oct. 16 – Dallas, TX – Allen Event Center
    - Oct. 18 – Tucson, AZ – Ava Ampitheater
    - Oct. 19 – San Diego, CA – Cricket Wireless Ampitheater
    - Oct. 21 – Phoenix, AZ – AZ State Fair
    - Oct. 22 – San Bernardino, CA – San Manuel Ampitheater
    - Oct. 23 – Las Vegas, NV – Hard Rock
    - Oct. 25 – Los Angeles, CA – Gibson Ampitheater
    - Oct. 26 – Oakland, CA – Oracle Arena
    - Oct. 29 – Seattle, WA – WaMu Theater
    - Oct. 30 – Vancouver, BC – Rogers Arena
    - Nov. 01 – Edmonton, AB – Shaw Conference Center
    - Nov. 02 – Calgary, AB – Scotiabank Saddledome
    - Nov. 04 – Salt Lake City, UT – Maverik Center
    - Nov. 05 – Denver, CO – 1st Bank Center
    - Nov. 12 – Chicago, IL – The Venue At Horeshoe Casino
    - Nov. 13 – Detroit, MI – Joe Louis Arena
    - Nov. 18 – East Rutherford, NJ – Izod Center


    Related links:
    Judas Priest's Official Site

    VIA Judas Priest announce North American Tour

  • UNEARTH turns Darkness Into Light

    UNEARTH turns Darkness Into Light
    ©Ever since the mighty Unearth surfaced in the Heavy Music scene in 1998, they have kept delivering their global audience passionate music full of crushing riffs, and with highly energetic elements of chaos. With their fifth studio album titled "Darkness In the Light" (to be released July 5th in North America via Metal Blade Records), Unearth has proven once again that they sonically have it what it takes to keep flying the Heavy Music flag up high with pride and plenty of adrenaline.
    ©Produced by Adam Dutkiewicz from Killswitch Engage and Times of Grace, who has produced their previous three records, and co-produced by guitarist Ken Susi. "Darkness In the Light" possesses Unearth's signature sound and at first glimpse what stands out the most are the vocals that Trevor Phipps laid down on tape. He sounds better than ever. This is what he had to say about the production of the record:
    "We started writing last summer between tours. Buz and Ken write the riffs, then they bring them to practice and all approve or disapprove. We started writing the record with Derek Kerswill, we figured that it wasn't working out since he was looking for something more Rock N Roll friendly, and this band is looking to go even heavier than the last album. More extreme!"
    Unearth is considered one of the pioneers of Nu-Metal along with Shadow's Fall and Killswitch Engage, and the three of them together helped to establish the Massachusetts Heavy Music scene! Today they are ready to unleash their beastly new album, and to hit the road. Unearth will be part of these years Rockstar Mayhem Festival, and then they will be heading to Europe. Since Unearth's former drummer Derek Kerswill left the band before the recording of the new album, the band will be joined by drummer Justin Foley from Killswitch Engage, who also recorded the drums on "Darkness In the Light". Here is what Foley had to say about this:
    “I’m really looking forward to playing with some old friends, and spending a summer full of beers and breakdowns!"
    We had a chance to interview Unearth's vocalist Trevor Phipps about the present and the future of Unearth. Here is what went down:

    Tour Dates:
    UNEARTH:
    07/05/2011 Jakes - Lubbock, TX w/ Turbid North
    07/06/2011 Club 101 - El Paso, TX w/ Turbid North
    07/08/2011 Hard Rock Café - Las Vegas, NV w/ Turbid North
    UNEARTH on 2011's Rockstar Energy Drink Mayhem Festival w/ Disturbed, Godsmack, Megadeth, Machine Head, In Flames, Trivium, Suicide Silence, All Shall Perish, Straight Line Stitch, Kingdom Of Sorrow, Red Fang:
    07/09/2011 San Manuel Amphitheatre - San Bernardino, CA
    07/10/2011 Shoreline Amphitheatre - San Francisco, CA
    07/11/2011 Hawthorne Theatre - Portland, OR *Off Date w/ Suicide Silence, All Shall Parish
    07/12/2011 White River Amphitheater - Seattle, WA
    07/13/2011 Idaho Center Amphitheatre - Boise, ID
    07/15/2011 Cricket Wireless Pavilion - Phoenix, AZ
    07/16/2011 Hard Rock Casino Presents: The Pavilion - Albuquerque, NM
    07/17/2011 Comfort Dental Amphitheatre - Denver, CO
    07/18/2011 Granada Theater - Lawrence, KS *Off Date w/ Suicide Silence, All Shall Parish , Red Fang
    07/19/2011 Verizon Wireless Amphitheater - St. Louis, MO
    07/20/2011 Riverbend Music Center - Cincinnati, OH
    07/22/2011 Comcast Center - Boston, MA
    07/23/2011 Parc Jean Drapeau - Montreal, QC
    07/24/2011 The Comcast Theatre - Hartford, CT
    07/25/2011 Lost Horizon - Syracuse, NY *Off Date w/ All Shall Parish
    07/26/2011 Club Texas - Auburn, ME *Off Date w/ Suicide Silence, All Shall Parish
    07/27/2011 P.N.C. Bank Arts Center - Holmdel, NJ
    07/29/2011 First Niagara Pavilion - Pittsburgh, PA
    07/30/2011 Jiffy Lube Live - Washington, DC
    07/31/2011 Susquehanna Bank Center - Camden, NJ
    08/02/2011 Verizon Wireless V. Beach Amphitheater - Virginia Beach, VA
    08/03/2011 Time Warner Cable Music Pavilion at Walnut Creek - Raleigh, NC
    08/04/2011 Peabody's - Cleveland, OH *Off Date w/ Suicide Silence, All Shall Parish
    08/05/2011 First Midwest Bank Amphitheatre - Chicago, IL
    08/06/2011 DTE Energy Music Theatre - Detroit, MI
    08/07/2011 Verizon Wireless Music Center - Indianapolis, IN
    08/09/2011 Zoo Amphitheatre - Oklahoma City, OK
    08/10/2011 Superpages.com Center - Dallas, TX
    08/11/2011 New Daisy Theatre - Memphis, TN *Off Date w/ Suicide Silence, All Shall Parish , Red Fang
    08/12/2011 Lakewood Amphitheatre - Atlanta, GA
    08/13/2011 1-800-Ask-Gary-Amphitheatre - Tampa, FL
    08/14/2011 Cruzan Amphitheater - West Palm Beach, FL
    ©
    UNEARTH on the European Hell On Earth Tour w/ Evergreen Terrace, Bane, Nasty, Casey Jones and Full Blown Chaos:
    08/26/2011 F-Haus - Jena, Germany
    08/27/2011 Essigfabrik - Köln, Germany
    08/28/2011 Vorstin - Hilversum, Netherlands
    08/29/2011 Islington O2 Academy, London, UK
    08/30/2011 Fleece - Bristol, UK
    08/31/2011 White Rabbit - Plymouth, UK
    09/01/2011 Moho Live - Manchester, UK
    09/02/2011 Derby - Derby Redemption, UK
    09/03/2011 Rock im Loch Festival - Lünen, Germany
    09/04/2011 Trix Zaal - Antwerpen, Belgium
    09/05/2011 Faust - Hannover, Germany
    09/06/2011 Markthalle - Hamburg, Germany
    09/07/2011 The Rock - Copenhagen, Denmark
    09/08/2011 Hot Spot - Kassel, Germany
    09/09/2011 Garage - Saarbrücken, Germany
    09/10/2011 LKA - Stuttgart, Germany
    09/11/2011 Gare de Lion - Wil, Switzerland
    09/12/2011 Werk - Munich, Germany
    09/13/2011 Explosiv - Graz, Austria
    09/14/2011 Statsaal - Spittal an der Drau, Austria
    09/15/2011 Abaton - Prague, Czech Republic
    09/16/2011 Conne Island - Leipzig, Germany
    09/17/2011 SO 36 - Berlin, Germany
    09/18/2011 Into The Pit Festival - Vincenza, Italy
    09/19/2011 Komma - Wörgl, Austria
    09/20/2011 Halle 02 - Heidelberg, Germany
    ©
    Worldwide Release Dates:
    Darkness In The Light will be released in Germany, Austria, Switzerland and Norway July 1, the rest of Europe on July 4, North America, Spain and Italy on July 5, Finland and Hungary on July 6, Australia July 8 and Japan on July 27.
    Special thanks to Trevor Phipps and Unearth, Earsplit Compound, and Metal Blade Records!
    Related links:
    Unearth
    Unearth's Landing Page for Darkness In the Light
    Unearth on Facebook
    Unearth on Twitter
    Unearth on MySpace
    Metal Blade Records

    VIA UNEARTH turns Darkness Into Light

  • Near East: Ephesus added to UNESCO World Heritage list

    Near East: Ephesus added to UNESCO World Heritage list
    The ancient city of Ephesus in western Turkey has been added to UNESCO’s World Heritage List following a vote in Bonn on July 5.

    Ephesus added to UNESCO World Heritage list
    Ephesus [Credit: DHA]

    The move came just a day after Diyarbakir’s wall and its nearby Hevsel Gardens were added to the list as well.

    Speaking to Anadolu Agency, Permanent Representative of Turkey to UNESCO Hüseyin Avni Botsalı – who headed the Turkish delegation at the session – described the unanimous approval of Ephesus as a great success.

    “In fact, we have a great responsibility on our shoulders in terms of cooperation of the international community in this field. We will make significant efforts for the protection of civilizational values and cultural properties,” he added.

    Turkish Culture and Tourism Minister Ömer Çelik celebrated the development in a series of Twitter posts.

    “We have just received the second good news from Germany. Ephesus is now officially on the world heritage [list],” he said.

    The minister said Ephesus had always been a key port city, as well as a cultural and commercial center, throughout history.

    “A principal city of science, culture and art of its era, Ephesus had been a residential area starting from the pre-historic era and through the Hellenistic, Roman, Eastern Roman periods and also under the Ottoman Empire for about nine millennia without interruption,” he said.

    Çelik also said Ephesus, which draws 2 million visitors a year, was a place that the whole world agreed was a site of global cultural heritage.

    In a later interview with Anadolu Agency, Çelik noted the threat that the Islamic State of Iraq and the Levant (ISIL) posed to world heritage in neighboring countries like Syria.

    “While a terrorist group called Daesh destroys cities, it is a significant message against this barbarism that Turkey as a Muslim country in the Muslim world managed to put its properties on the world heritage list,” he said, using the Arabic acronym for ISIL.

    In May, ISIL militants seized the Roman ruins at the Palmyra World Heritage site in Syria’s Homs Governorate. Last week, members of ISIL destroyed a peerless statue of a lion at the site on the grounds that it is idolatrous, while it has also allegedly conducted executions at the ancient city’s famous theater.

    Describing Ephesus, UNESCO said: “The Temple of Artemis, which was considered to be one of the Seven Wonders of the World, is situated on the edge of this small town. The city which was situated at the beginning of the Persian Royal Road has survived sufficiently enough to enable us to understand the ancient way of life in Ephesus. It is one of the cities which played an impressive role in the beginnings of Christianity and during the period of its proliferation (St. John Church and the shrine of the Virgin Mary). It contains one of the most spectacular examples of religious architecture of the Seljuk Period.”

    Turkey first entered the UNESCO World Heritage list in 1985 with Göreme National Park and the Rock Sites of Cappadocia and the Great Mosque and Hospital of Divriği – both in central Turkey – and the historic areas of Istanbul.

    The Hittite capital Hattuşa was added to the list in 1986, followed by Mount Nemrut in Adıyaman 1987, and Hierapolis-Pamukkale in Denizli and the ancient city of Xanthos-Letoon between Muğla and Fethiye in 1988.

    In 1994, the city of Safranbolu was approved as a world heritage while the archaeological site of Troy was added to the list in 1998. In recent year, Edirne’s Selimiye Mosque and its social complex was added in 2011, as was Konya’s Neolithic site of Çatalhöyük in 2012.

    The latest entries in 2014 were Bursa’s Cumalikızık village which witnessed the birth of the Ottoman Empire and İzmir’s ancient city of Pergamon and its multi-layered cultural landscape.

    Source: Hurriyet Daily News [July 06, 2015]

  • Italy: Restoration of Sicily’s Selinunte nears completion

    Italy: Restoration of Sicily’s Selinunte nears completion
    Temples are 'caged' against the ravages of time by scaffolding in the 270-hectare Selinunte archaeological park near Trapani. The caves of Cusa are in the other 40 hectares.

    Restoration of Sicily’s Selinunte nears completion
    Temples are 'caged' against the ravages of time by scaffolding in the 270-hectare 
    Selinunte archaeological park near Trapani [Credit: ANSA]

    Restoration work that began in May last year is supposed to be completed between June and July. The interventions underway were financed as part of the Po Fesr 2007/2013 program. For the restoration of the temples, overall financing of 2,271,735 euros was set aside.

    ''The works of the project 'Doric architecture in the Greek West: pilot restoration interventions' on Temples C and E,'' park director Giovanni Leto Barone told ANSA, ''call for interventions with innovative materials of the surfaces seen and an improvement and securing of some of the structural parts.

    About 90% of what was planned has been completed.'' ''For the project 'Houses for Men, Homes for Gods' an overall 2,376,000 euros have been allocated,'' Leto Barone added. ''The works, which aim to improve the use, are for the restoration of some parts of the internal walkways between the Acropolis and the Malophoros Sanctuary, and a revision of the signage. About 80% of the project has already been completed.''

    ''A 'Theater for Selinunte' will be built in the site with a 600-seat capacity in the area between the temple and the Baglio Florio, where the park museum is located, with 415,000 euros in financing. About 90% is completed, and some 2,849,950 euros will go towards the completion the Baglio Florio museum of Selinunte. The work focused on the modernization of the electrical, anti-fire and air-conditioning systems, as well as the museum organization. About 80% has been completed,'' he added.

    The archaeological park is located at the mouth of a river where wild parsley (selinon) grows, which was the origin of the name of the waterway. The city was founded by Megara Hyblaea residents in Sicily in the seventh century BC near two port-canals, now sanded over, and engaged in intense maritime trade.

    ''It was due to this expert use of the geographical role of Selinunte,'' historians say, ''that their inhabitants, in the space of just over two centuries, achieved an economic prosperity unrivalled in the Greek world or in that of Sicily/Magna Grecia.''

    A city of grandiose size was built with numerous places of worship and public works of high quality. Due to conflict between the Greeks and the Punics in the late fifth century BC, it lost its urban splendor, becoming an important Punic center of trade. Here the Greeks built four parallel temples close to each other in the southern zone for worship and other public activities.

    ''The position of the acropolis was extremely privileged due to its extension,'' archaeologists say,'' towards the sea, between the western and eastern coves. Its elevation over the sea was balanced and enabled easy monitoring of the two ports to it, linked by short and easy access.'' Selinunte construction materials were excavated from the Cusa caves.

    They were in use from the sixth century BC until the defeat of the Greeks by the Carthaginians in 409 BC.

    Author: Giovanni Franco | Source: ANSA Med [May 06, 2015]

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